Weaken
Health [Essence]
Type: Mental Range: T
Duration: Sustained
Drain: F-6
Weaken decreases the target individual’s ability to withstand physical
punishment. For every net success the castor achieves, the target gains a
temporary point of stun damage that lasts until the spell is dropped. If
the additional stun damage renders the target unconscious, they will
immediately re-awaken if the spell is dropped.
Example Of Use:
One of Jill Magician’s co-runners is involved in a savage sword battle
with an Ork of much superior size. Even when the co-runner manages to hit
the Ork, the Ork is able to easily shrug off the damage. Jill decides to
cast Weaken in an attempt to even the odds. She tosses the spell and achieves
4 successes while the Ork’s resistance test achieves a mere 2. The Ork takes 2
points of temporary stun damage.
Snake Staff
Manipulation [Physical,
Object Resistance] Type: Physical
Range: Touch (Restricted Target: Wooden Staffs/Rods)
Duration: Permanent (1 Turn)
Drain: F-7 The Snake Staff spell transforms any given
staff into a snake, or visa versa, although you have to start with a staff. The size of the staff is generally the same length and width as
the snake. When perceived astrally, the staffs bear the astral signature of a
snake. Example Of Use:
Jill Magician is doing an undercover job at GothHell, a club catering
to the darkest of Seattle’s magicians. In order to compliment her exotic,
depressive garb she decides to generate two Snake Staffs to use as walking
sticks. She chooses two modest staffs, generating 5 successes for each staff. The
staffs generate no successes
in the object resistance test and undergo transformation. Later, during a discussion
at the club, somebody challenges Jill’s goth status. Jill launches into
a convincing monologue, during which she adds emphasis to her words by
recasting (essentially, reversing) the Snake staff spell, resulting in wide eyed looks as Jill’s
argumentative opponents lock their eyes on the creatures now slithering
before them.
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