5TH EDITION RULES
Spellbook #006
By Blackjack [Blackjack's Shadowrun Page: www.BlackjackSR.com] [BlackjackSRx@gmail.com] [@BlackjackSRx]

Posted: xxxxx

Weaken

Health  [Essence]
Type: Mental
Range:
Duration: Sustained
Drain: F-6

Weaken decreases the target individual’s ability to withstand physical punishment. For every net success the castor achieves, the target gains a temporary point of stun damage that lasts until the spell is dropped. If the additional stun damage renders the target unconscious, they will immediately re-awaken if the spell is dropped.

Example Of Use:

One of Jill Magician’s co-runners is involved in a savage sword battle with an Ork of much superior size. Even when the co-runner manages to hit the Ork, the Ork is able to easily shrug off the damage. Jill decides to cast Weaken in an attempt to even the odds. She tosses the spell and achieves 4 successes while the Ork’s resistance test achieves a mere 2. The Ork takes 2 points of temporary stun damage.

Snake Staff

Manipulation [Physical, Object Resistance]
Type: Physical
Range: Touch (Restricted Target: Wooden Staffs/Rods)
Duration: Permanent (1 Turn)
Drain: F-7

The Snake Staff spell transforms any given staff into a snake, or visa versa, although you have to start with a staff. The size of the staff is generally the same length and width as the snake. When perceived astrally, the staffs bear the astral signature of a snake.

Example Of Use:

Jill Magician is doing an undercover job at GothHell, a club catering to the darkest of Seattle’s magicians. In order to compliment her exotic, depressive garb she decides to generate two Snake Staffs to use as walking sticks. She chooses two modest staffs, generating 5 successes for each staff. The staffs generate no successes in the object resistance test and undergo transformation. Later, during a discussion at the club, somebody challenges Jill’s goth status. Jill launches into a convincing monologue, during which she adds emphasis to her words by recasting (essentially, reversing) the Snake staff spell, resulting in wide eyed looks as Jill’s argumentative opponents lock their eyes on the creatures now slithering before them.