FOCUS: Oooh! Shiny! [Low Class
Jewelry Dealer]
Oooh! Shiny! is as mobile as it
is a brick and mortar (well, steel and glass) establishment, with a modest
storefront as well as a team of salespeople with briefcases roaming the streets
and hocking their wares, with bodyguards out of sight but very near should
things go south. Of course, only an idiot would expect them to be hauling tens
of thousands of nuyen worth of merchandise without security, so they're kinda
doing everybody the service of thinning the herd. The store itself is in the
seediest of scraper buildings, with half a story dedicated to sprawling display
cases filled with pretties that are mostly pieces if shit. But the owner is
actually honest about it. The crap is priced like crap and the good stuff is
priced high and kept in cases with much, much better security glass. Despite the
location, the store is inviting, with classical music playing throughout, comfy
velvet chairs to rest in after plogging (apparently not a real word) through the
exhaustive layout, and no overbearing security presence. Which, of course, is
far from the case. A decker and rigger are always present in a protected back
room, ready to hack the PANs or send micro drones against any aggressors. Unlike
the aggressive tactics of Oooh! Shiny!'s street vendors, the sales people at the
actual store use a softer approach. And while their tactics are still deeply
manipulative, they sell with a smile and tactics so good that they just brush
the edge of what would normally perceive as mystical in nature. Perhaps their
main draw is their willingness to finance, an option that many take without
knowing that management is more than happy to hire a team of runners to collect
if the buyer falls behind. Even implants are considered collateral, so you
really, really don't want to fall behind.
Recommended NPCs: Owner,
Manager, Jewelry Buyer, Gem Buyer, Metals Buyer, Sales Associate x 2, Street
Sales Associate x 4, Bodyguard x 6-8, Security Rigger, Security Decker, Security
Guard x 3
RUN #1
Somebody done fucked up. A
buyer snagged a good deal on a lot of sparklies on credit, thinking he could
then undercut the store itself by hawking the wares in the same territory as
Oooh! Shiny! Itself. He has since developed the smarts to start selling in a
different area, but the damage has been done and not only does the owner want
the jewelry back, he wants the interest taken out of the buyers ass, as well as
arms, legs and head because he's actually a former runner equipped with a rather
valuable move by wire system, albeit a malfunctioning one. He's brought in the
runners to protect him from an onslaught of decking, drones and repurposed
bodyguards until he can get to a semi ballistic that will carry him far away
from the shitshow he started. In what will probably be a running battle the
runners need to get the buyer from his apartment, across town, and safely to the
security checkpoint at the airport, while not getting wasted by the full forces
of Oooh! Shiny!’s bodyguard team. They pay is good, way better than expected,
but it's all in gems and jewelry that the runners damn well better be careful
when they sell them unless they want a group of uglies coming after them.
Recommended NPCs:
Unscrupulous Buyer, Street Samurai Bodyguard, Street Mage Bodyguard, Security
Rigger, Security Decker, Bodyguard x 3.
RUN #2
This time a sales associate
done fucked up. She severely undervalued a ring she sold to the tune of
100,000¥. Hoping to keep things nonviolent, she's hoping they customer is
willing to give the ring back for the original price, 50¥, plus another 3k.
Payment to the runners will come out of her own pocket because it's worth it to
avoid the wrath of the owner, who may do more than simply fire her. The customer
is actually a decent person, living in a nice middle-class scraper with her new
fiancée - to whom she has already given the ring after proposing a few hours
earlier. The runners will have to figure out a way to convince the customer, and
possibly the fiancée, to give the ring back, though they may show an unusual
amount of resistance once they add two and two and realize the true value of the
item. But that's the runners' problem. I guess they have to find them, too, but
that's what deckers are for.
Recommended NPCs: Sales
Associate, Customer, Customer's Fiancé
RUN #3
A prepaid purchase of raw gems
turns out to be absolute shit and the seller appears to have vanished. The owner
recognizes the style and quality of the gems and hires the runners to work with
the gem importer to find out the seller's next action. The importer is more than
happy to work with the runners, and the runners find that the seller appears to
be preparing to screw over a competing store with another recent purchase of
shit gems, (The importer, by the way, creates no illusion that his gems are any
good. It's his customer's fault if any misrepresentation during the resale
occurs.) The seller bragged that he intends to sell to Pretty Things, in the
same manner as he did to Oooh! Shiny!. The when the owner of Oooh! Shiny! finds
out about this (a competitor) assuming the runners report it to him) he actually
wants the deal to go through before the runners 'convince' the seller to refund
the owner for the shit gems before the runners complete their mission by
literally feeding a lawfully purchased sample of the shit gems to the
unscrupulous seller. He has hired a bodyguard, but not a very good one. So,
basically, the runners need to discover the seller's next customer, let the sale
go through, buy a bunch on the shit gems back from Pretty Things, track down the
seller again if they've lost track of him, get the money from the sale and feed
him some gems. Hey, they may even be able to make some additional scratch if the
owner of Pretty Things wants some payback, too.
Recommended NPCs:
Unscrupulous Seller, Importer, Bodyguard, Store Owner, Store Manager, Security x
2
RUN #4
The owner needs some added
security during a tense negotiation with the mob. At a neutral location in a
large dining hall of a luxury restaurant, The Iron Duck, (fancy dress required)
and all weapons must be checked at the entrance to the dining hall. The hall
itself is decked out with beautiful columns, fancy statues and paintings, fine
silverware, and expensive furniture, with a weapons check (complete with body
scans) at either entrance, the owner, the mobster, the runners and a shit load
of bodyguards and mafia soldiers all file into the room at the same time.
Immediately the runners, if they're on the ball, sense tension between several
of the bodyguards on both sides. The negotiations go well, meals are served
(well, to the owner and mobster) and the conversation is light and friendly.
Meanwhile, knuckles crack, jaws are clenched, teeth grind and everybody but the
PCs seem to be gearing up for a fight. As the mobster and owner stand and walk
towards each other to shake hands the mutual gesture is suddenly interrupted by
bodyguards on both sides shouting, nearly simultaneously, "Desert War 2079,
motherfucker!". As it turns out, half the bodyguards on either side were, just
by coincidence, in opposing mercenary groups and while the rest of the
bodyguards stand momentarily bewildered, all hell breaks loose as the scene
degrades into an all-out brawl. While the remaining bodyguards and, hopefully,
the runners, attempt to do their actual fucking job of protecting their
respective charges, it's hard not to get sucked into the absolutely monkey shit
situation of shattering pottery, meticulously crafted chairs being smashed over
heads and everything down to shrimp forks being used as weapons. So, keep the
owner safe, runners, or that last half of your payment is forfeit. Have fun!
Recommended NPCs: Mafia
Buyer, Mafia Soldiers x 7, Bodyguard x 7, Restaurant Security x 4, Restaurant
Owner, Restaurant Manager
RUN #5
The owner has learned that a
former associate who once ran off with one of his shipments has found a buyer
and is preparing to sell. The owner has a plant in the gang that intends to
purchase them and has decided to do the deal inside a moving Airstream Preserve
motor home as it travels an unpredictable path through city streets and
highways, sticking to heavy traffic and higher-class areas, making simply
jumping the vehicle a near impossibility. The runners are hired to get the gems
while the vehicle is in motion, as the point of departure is populated by an
indomitable force of gang members. Well, I guess the runners could simply kill
or take out around 30 gang members, but it would be a hell of a blood bath and
might dent their rep. So, between rigging and decking and creativity, the
runners have to get the goods, a problem made more difficult by the 3 riggers on
motorcycles using crossroads and drones to keep an eye on the situation with
such skill the runners may not even notice they're there. While unarmed, the
vehicle has heavy armor cleverly built into the inside of the vehicle, belaying
its appearance as a recreational vehicle. And those inside consist of a small
mix of upper echelon gang members, including their leader, and a bodyguard
presence for the seller. If the vehicle manages to complete its hour long romp
around the city it will return to its heavily armed place of origin and the
goods will be under the guard of dozens upon dozens of gang members in their
armed compound. So, probably wanna get it done before that. Oh, and as for the
planted gang member, about five minutes after the vehicle begins moving, his
triple tapped body is dumped. Apparently, he wasn't all that great at his job.
Recommended NPCs: Seller,
Gang Member Plant, Gang Leader, Gang Member x 6, Gang Member Shaman, Gang Member
Physad, Gang Member Rigger, Gang Member Motorcycle Rigger x 3
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