The
Den
Of Blood And Iron
Large Hard
Core Metal Club / Koreneva Vladimirovna, Owner / Strong Bias Against
Posers
Well, let’s
start out with the mandatory ‘first blood’ cage match all new patrons must
endure before even being allowed access to the club. After a sometimes
lengthy wait in a line, each person seeking entry must fight an existing
member of the club, or occasionally, a ‘featured fighter’ employed by the
club to rev up the crowd. Candidates must only draw a single drop for
entrance, assuming they don’t get sliced up trying to get it. You see,
the club fighters get to stab, punch or kick you and draw as much blood as
they want. Of course, the fights are almost always stopped before
somebody gets killed, but it’s one hell of a way to try to get exactly the
right crowd for the club. After a victory, the patron is sent a key to
their commlink they can use to get straight through an additional entrance
without getting beat up again.
Built into the
shell of a former warehouse, it looks like somebody robbed several tennis
courts of their chain link fences and just dumped them into the middle of
the five story building. This has created a unique viewing environment
for live acts (primarily the house band Beatdown) with room for a pit, but
also multiple levels more adventurous fans can climb upon to see. Due to
the level of noise, nearly all patrons find it necessary to communicate
exclusively with commlinks and/or messaging so they can hear over the
screech of some of the hardest metal you’ve ever heard. Even the
bartenders use computer displays so patrons can get a simple drink without
blowing out their vocal cords. Blood And Iron‘s light show is
spectacular, primarily consisting of brilliant lightning effects which,
well, sometimes strike a patron, but it’s doesn’t really hurt more than
getting zapped with a taser.
Carved out of
the warehouse is also a back area with winding hallways and secure, pay by
the minute rooms that can be used for, as far as the manager is concerned,
anything as long as no shit is flung the club’s way. Only physical
weapons are permitted in the club. If you have any guns, best to leave
them in your car. The Den Of Blood And Iron doesn’t have weapon check.
Koreneva
Vladimirovna
Archetype: Ork Club Owner
After Koreneva’s
Russian club network was wretched from her hands in a bloody gang takeover
she hopped on the first plane to the UCAS and, using the tens of millions
of dollars she had hidden during her downfall, set out to rebuild her
network in a new country. Currently, she only has the Den Of Blood And
Iron, and has actually backed off her plans for additional clubs because
she’d rather expand the one she has. While never they're never actually
on site, Koreneva has managed to get additional protection from both
criminals and cops by entering an uneasy alliance with a Russian mafia
gang that wasn’t involved in the coup.
Koreneva is
almost indistinguishable from one of her patrons having heavy, shredded
(but armored) garbs, sporting bio-tattoos on her face that change pattern
from time to time, and always carrying a pair of saps in case she needs to
fight her way back to her office. Koreneva always gives the first
impression that she is completely care free, but start to pester, over
negotiate, or simply get annoying and she will happily drop you from the
4th level box seat/office where she conducts much of her business. It’s
not a fatal fall (with all of the chain link it’s more of a slide) but
usually stands as a clear indication that she’s gotten sick of your shit.
Sheila
Archetype: Dwarf
Former Mercenary
A popular
‘featured fighter’ Shelia was originally part of her mercenary’s
employer's attempt to create the ultimate, well, “tank” of the tank and
spank. Her skin was strengthened and then more was added on and…well…then
the unit went bankrupt, leaving behind their half-finished bio-projects.
Thankfully for Sheila, and kind of a bummer for the mercenary contractor
because they were on the verge of a great discovery, the skin eventually
molded to her body and, while Shelia does look a bit bulky compared to
your standard dwarf, she can take a combat knife slice up to a centimeter
deep and not bleed. Sheila is usually deployed either by special request
from Koreneva, or anytime some dumbass shows up for the 10th time trying
to get in and they don’t want to hold up the line.
Beatdown
Hard Core Metal
Band
Consisting of
Goliath (Troll, Male, Vocals/Bass), Thirteen (Ork, Female, Vocals/Guitar),
Brazen (Human, Female, Vocals/Synth Axe), Rankle (Elf, Male, Drums) and
Mortem (Human, Male, Synth), Beatdown is the regular house band for the
club. They a nearly always the opener for main acts, as well as the
closers if the main act sucks and gets chased off the stage by angry
Metalheads. Beatdown has done an excellent job over the years sensing the
mood of the crowd, and playing exactly the kind of music needed for that
mood. Aside from security, Beatdown is the only other entity in the club
that can carry firearms, although most are filled with rubber bullets.
While most carry concealed pistols, Goliath brazenly preforms his acts
with two shotguns holstered on his back. |