Humanis isn’t all about raw hate
and pointy hats. It’s also about long term schemes and plants designed to
bring about the end of metahumanity from unique angles. You might never
see them coming.
Scott Kane
Archetype: Human Humanis
Sleeper Agent Club Habitué (M)
Assigned to monitor the city’s
nightlife for opportunities to spread death or terror, Kane plays himself
as super nervous, which isn’t a stretch because he is actually borderline
freaking out from fear of being discovered. But he always manages to
recover in time, or distract his doubters by doing, like, a freaking
mountain of cocaine. Even with a filter, Kane still has to use his skills
garnered as a lifetime druggy and drunk to keep his shit together. So,
lots of nervous laughter, or laughter at nothing in particular. Or,
possibly, laughter with Leigh, an elf in his group of pseudofriends that
he’s beginning to take a liking to. Rather than considering leaving
Humanis, Kane flogs himself as restitution for the increasingly intimate
meetings. With drugs already slowing his process at infiltrating the upper
echelon of the entertainment industry, other Humanis agents are getting
suspicious as to why his progress is so slow. Kane fears his nervousness
don’t be enough to hide the truth from those who truly know him.
Jake Cross
Archetype: Humanis Sleeper
Agent Cab Driver (M)
One would think the existence of
manned taxi drivers would be an anachronism by 2075, but some people just
prefer some meat behind the wheel or sometimes even a tickle of adventure
to ride in a vehicle that isn’t bonded to the grid-link system, assuming
you slip the driver enough cash to hop it. And Jake is a great cab driver,
with shaggy hair, graying beard and hippy like mannerisms; it’s just that
he’s still a racist dickhead. You know, people can be both. What if
Jeffery Dahlmer had some mad baking skills? Why can’t he be known for
both? Anyway, Jake hasn’t so much as involved himself in a beating, but
does, on occasion scramble the comms of metahuman passengers and then dump
them in a barrens building or ally where the victims are anything from
warned to murdered. Jake may feel his conscience remains clear, but his
‘deliveries’ have cost at least 22 metahumans their lives.
Avril Gibbs
Archetype: Humanis Sleeper
Agent Trash Collector (F)
Her heavy frame filled out with
cyber and bioware, Avril simply got tired of losing various heavy lifting
jobs to trolls and, while currently securing a collector’s position, she
insures and some of her colleagues are involved in trash collection
‘accidents’, usually involving the hydraulics, that end up with crushed
body parts. She seems to want to make trolls actually suffer because her
tweaks are intended just to maim, mangle, and crush, but not sever, arms
and legs. Currently at the third job she’s done this, some suspicion has
fallen upon her. However, her almost jolly figure and happy, bubbly
personality seems to bat these suspicions aside. But, inside, nothing
pisses her off more than severing a limb without crushing it, ever though
reattaching the limb would be a horror to live though in and of itself.
Ruth Jackson
Archetype: Humanis Sleeper
Agent Concierge (F)
Actually more of a doorman
(doorperson? Whatever…) Ruth’s cyber gear records and monitors all of the
departure and arrivals of the metahuman occupants of the 60 story luxury
apartment tower where she works. And if she ever got off of her ass to
examine and categorize the information, the Humanis organization would
have information on the comings and goings on many of the metahuman elite.
But Ruth, deceptively athletic and quick, generally has her light frame
flupped (I know it’s not a real word, but it sounds like exactly what it
means) into a beanbag chair watching The Butt channel. It is only recently
that she’s been motivated to at least turn over the footage to the Humanis
upper echelon, except the parts that she ‘forgot’, something that
shouldn’t be possible with digital memory but Ruth somehow to be so
fucking lazy that even her cyberware is languid.
Frank Seals
Archetype: Humanis Sleeper
Agent Nursing Home Resident Physical Adept (M)
Open-minded about pretty much
everything except metahumans, Frank is overambitious, overconfident and
vindictive, which would matter if he wasn’t 95 years old and takes ten
minutes just to hobble to the bathroom. But, alas, it does indeed matter
because I need to make this paragraph longer without actually creating any
additional information with my brain. Mission accomplished! But, back to
Frank: Frank still gets up to a remarkable amount of mischief for an old
man. Granted, the adept powers of stealth and quickness are responsible, a
secret that Frank has been able to maintain for years. Elderly metahumans
tend the die rather frequently around Frank, a fact that is kept quiet by
the home to avoid the press and loss of metahuman residents. Death is
usually delivered by poisoning, and Frank keeps a stash of various
substances hidden in a statue on the home grounds. |