Puff
Archetype: Human
Stoner Drug Dealer
Not all drug dealers are
about chips and X-Cyte, with some managing to make a good living selling
good old fashion weed. Well, it’s not quite that simple. With over 1,200
actively grown strains, being the head of a drug dealing gang (of you
could even call it that) requires connections, organization and, in Puff’s
case, a few head upgrades, including a Math CPU and other processing
accelerators. These allow Puff to not only remain super stoned but, in
conjunction with an encrypted commlink, still keep her business running
and not give the overt impression that she’s blitzed. Covered head to toe
in tattoos of cannabis plants, Puff doesn’t do much to maintain her
hygiene considering she rarely has the need to be presentable. When going
out, she trades her stained t-shirt and underwear for plated black leather
armor, with the occasional dark red dot on it showing the places she’s
been shot. Considering her skill at avoiding conflict, and the fact that,
c’mon, it’s weed, Puff and her crew rarely encounter violence. But, just
in case, all are armored with at least a jacket when dealing and carry two
light pistols, one loaded with gel rounds and one with APDS. All of
Puff’s crew is female because, well, Puff likes chicks, and while Sapphire
and Tricky feel the same way, Quick does not, not that this creates any
problems.
Sapphire
Archetype: Elf Drug
Stoner Drug Dealer
Handling the dealing of
high quality goods to the club scene, Sapphire has had problems in the
past with the heavier club drugs, but has always recovered with the help
of her friends and has been clear of anything heavy for a year. Thin and
fragile looking, Sapphire still deals with the consequences of the life
she used to lead. But Sapphire is confident enough now that she can use
her clubbing skills and demeanor to enter the belly of her former beast to
sell gear that will knock you on your ass. Quiet and reserved when not in
clubbing mode, Sapphire is very close with Puff, which sometimes causes
minor drama with Tricky. But, as with most conflict, any ill feelings are
forgotten when somebody fires up a blunt.
Quick
Human Stoner Drug
Dealer Physical Adept
Dealing to the magically
inclined, Quick has Astral Perception powers, so she can do cool stuff
like smoke up and stare for hours at tree auras. She has also acquired
the power to quickly filter drugs and toxins out of her body so she can
sober up partially or completely with only minor concentration. The rest
of her powers build up her quickness and a strange ability to disappear,
Batman style, when you turn your head. Happy to not be part of the Puff,
Sapphire, Tricky triangle, Quick just gets some extra workouts in while
they do what they do.
Tricky
Human Stoner Drug
Dealer Decker
Filling a final role as
a dealer of weed to the decker community, Tricky also has the ability to
‘interface’ with Puff’s headware so they she can help work out schedules,
set delivery times a so forth without having to hash things out in the
physical world. If it wasn’t for the deck slung around her shoulder,
Tricky might sometimes forget she’s a decker, partaking in more than her
share of the merchandise and frequently losing track of conversations
mid-sentence. Thankfully, she has her deck set to zap her back to reality
if her DNI relays that she’s spacing out. |