Rickey
Wretchardo
Archetype: Human
Arena Fighter
Usually the first
opponent newcomers fight at
Arena
One, Rickey is low on skill, high on weight, but still maintains a
decent fan following despite his hundred or so defeats. He gets his name
from the fact that he covers himself with near rotting grease before every
fight, something that often makes opponents begin to wonder if achieving
fame is worth getting slimed by a 600 pound human wearing only a banana
hammock. Rickey rarely taunts, just growls and spits a lot. He often
gets better audience response when he loses than some other fighters get
when they win.
Dunker
Archetype: Troll
Arena Fighter
Also what some people
may consider a ‘novelty fighter’, Dunker is rather diminutive for a troll,
only reaching about 1.8 meters in height. She does, however, retain the
strength and body density of a troll much larger than herself. It is for
this reason that newcomers are usually handed their first ass kicking from
this brick wall on pylons. For matches that allow weapons (we’re talking
about non-lethal; these are not death match fighters by a long shot)
Dunker uses a mildly padded club so she won’t knock an opponent’s brains
all over the arena if she scores a direct hit. Almost as if she’s
following a script, Dunker always begins with a taunt (often about how she
plans to tear off her opponent’s genitals with her teeth), lets her
opponent get in a few hits for a minute or two and then, right at five
minute mark, she goes to town, usually knocking her opponent out right at
the six minute mark. Fans often count down those act breaks, leaving some
more cowardly components to scramble for a way out of the arena before the
countdown ends.
El Nerdo
Archetype: Elf Arena
Fighter
Why El Nerdo insists on
being a combatant in this seedy of a sport is beyond those who know him.
He is highly skilled in multiple martial arts, but prefers to prance
around the arena, spouting random facts as taunts, and making sure he gets
his glasses knocked off during the round so he can feign blindness. With
knowledge of his true skill, the upper echelon of Arena One recruited him
as a ‘storybuilder’, which basically means most of his fights are
‘guided’, but not quite fixed. Before reentering the fighting, El Nerdo
developed and practiced ways to make his more effective skills look like
dumb luck in the arena. En Nerdo is now at the point that he’s almost a
puppet for management, not that El Nerdo would give a shit. An actual,
well, nerd, El Nerdo spends his spare time studying anything he can get
his hands on. He is skilled in so many random areas that, when something
goes wrong with the equipment, structure or computers at the arena,
management often gives him a call.
Pumice
Archetype: Ork Arena
Fighter
Called ‘Pumice’ because
of the bulging and, well, pumice textured dermal armor that almost
grotesquely covers every inch of her body, Pumice is a terrible fighter,
but occasionally wins because she simply wears down her opponent. With
matches that sometimes last a half hour or more, Pumice usually goes on
before Street Name Smackdown, while people are filing into their seats.
Nearly all of her fights end in a draw because she is nearly impossible to
knock out, and the overabundance of such heavy protective ware has made
Pumice slow to the point that she rarely gets in a hit. Outside of
combat, Pumice complains incessantly about how itchy/heavy/smelly/unwieldy
her plating is, prompting some to consider gathering enough money for a
reversal procedure, knocking Pumice out, and getting her armor removed
just so she’ll shut the fuck up.
Durf
Archetype: Human
Arena Fighter
Durf is, well, a guy.
He dresses in street clothes, and appears to have no definable skill that
should allow him to win. But, for some odd reason, he does anyway. He
dodges sloppily, but the hits still don’t land. He’ll fall, avoiding a
kick to the face. And when fighting with clubs, be just somehow manages
to see the openings, allowing for an accurate, albeit not that powerful,
whack. It’s these whacks after dodges after whacks that just wears down
an opponent. While this ugly fighting is effective, Durf’s popularity is
stagnant as nobody seems to want to get behind a guy in street clothes who
fucks up his way to victory.
Gatling
Archetype: Human
Arena Fighter
A former street sammy,
Gatling left the game when he suffered leg and spinal injuries that pretty
much took the ‘run’ from his ‘shadowrunning’. But arena fights don’t
require munch sprinting, not that Gatling does much of that. He has
focused on upper body strength and speed, allowing for the 1, 2, 3, 4, 5,
6 punch combos that earned him his name. More than just a damage machine,
Gatling is also in cahoots with management to end a fight by their
command. Now, this doesn’t for a second mean that Gatling will throw a
fight. In fact, Mr. Teeth had to get some dental work done when Gatling
thought this was what he was suggesting. All he does is pretty much
adjust the length of a match to fill in the schedule. Almost overly
friendly, Gatling makes his best effort to make friends with the person
whose ass he’s about to kick, although such friendships often dissolve
shortly after the match. |