Dr. Grimm
Archetype: Human Research
Doctor
Dr. Natalie Grimm first became
interested in medicine and biology as a child, which is when her first
forays into the sciences resulted in dismembered animals being sewn back
together in her basement. She attended four different medical collages
before she was finally able to obtain her degree, having been kicked out
of the first three for her unorthodox and grotesque experiments. After
graduating, she was hired on as a surgeon at a barren’s hospital,
utilizing the facilities ‘fuck the poor’ culture to perform experiments on
the vulnerable. The only reason she was kept on was because, on occasion,
her skills would actually save a life, usually the life of somebody
considered more important than the those of dregs that filled the
facility. After nearly 40 years at the hospital, the facility closed down,
although shortly after everyone moved out, Dr. Grimm moved back in.
Now in her 80s, Dr. Grimm
continues to research and experiment with the art of limb, torso and even
dead replacements in the guts of the now rundown building. In order to
keep money flowing in, she has set up a clandestine connection with other
doctors who are interested in her work, but not enough to risk their
careers. Her brain finally getting to be a bit iffy, Dr. Grimm seems to
take pleasure (perhaps even sexual) in holding, fondling and even licking
and tasting the parts she receives. While her on-call, albeit not
particularly adept, group of mercenaries takes care of some of the bigger
heists, it is not uncommon for Dr. Grimm to contract with other
shadowrunning groups for particularly delicate thefts (like from hospice
facilities), as well as missions that even her merc’s might find too
distasteful to take.
Dr. Niles and Dr.
Greene
Archetype: Unknown Race
Surgeons
Dr. Grimm’s two assistances are
the results of successful body part swaps, with the added touch of some
neurosurgery to deaden the memories of their former lives. They reek,
they’re clumsy, and they have constant infections at limb attachment
points and patchwork ugly faces. Dr. Grimm decided to keep the successes
as her assistants because she was unable to keep somebody formally trained
in medicine more than a day once they found where they would work and what
Dr. Grimm was up to. Though only able to complete basic sentences and sometimes
screaming in horror out of the blue, Dr. Grimm continues to work on
additional medical soldiers to help her in her quest for the perfect metahuman.
Calliope
Archetype: Human Mercenary
To say that you have to be down on
your luck to work for Sr. Grimm is an understatement. Calliope, a once
well trained, skilled tactician, let herself fall apart after her team
botched three high profile runs in a row, destroying their reputation and
sending the entire team into freefall. Calliope, while not a hard core
addicts, usually has a mild BTL slotted at all times, the BTLs that act to
produce more of an anti-depression effect than a high. Along with the
remainder of her team, Calliope handles runs that involve more muscle than
finesse, hitting illegal body shops and organ transports shipments while
the good runs are left up to the real runners.
Damian
Archetype: Elf Mercenary Mage
Fast becoming a burnout, Damien
once let Dr. Grimm replace a limb shot up in combat, only to get a
ravaging infection and the eventual removal of the limb a second time.
Damian did finally get ahold of a cybernetic one, his magic taking a hit
and leading him down a windy road towards mundanity. Still possessing just
enough power to still be dangerous, Damien has developed a moderate phobia
towards firefights and tends to hang back when the fighting gets fierce,
only tossing an occasional bolt or healing spell to help his colleagues.
Skull
Archetype: Ork Mercenary Decker
Due to the dwindling number of
members on Calliope’s team (they’ve lost a decker and two riflemen since
they started working for Dr. Grimm), Skull is forced to do double duty as
fire support and computer infiltration, leaving him not spectacular at
either. He does know explosives, however, resulting in many a moment when
he’s smashed his deck and just blown open up the door instead. When it
comes to raiding underground chop-shops, Skull isn’t afraid to stop
dropping folks if Damien or Calliope don’t talk him at least partially
down. Still, he’s jumpy on the trigger despite who's in front of the gun.
Ki
Archetype: Human Mercenary
Rigger
If you mean ‘rigger’ as in ‘the
chick who drives the van’ than, well, she’s a rigger, and, in the
continued interest of diversification, fire support as well. She even went
out and invested in an actual Control Rig, allowing her to assist the rest
of the team with drones although, as with Skull, the two specialties have
not meshed well. Ki also has issues with forsaking her drones to unleash
some lead. |