Remus Cleopas
Archetype: Human Former Corporate
Executive
A man who absolutely despises the
city police force, Remus has been planning his revenge for nearly 40
years. His parents killed in the crossfire between “good” cops and a
group that has gone rogue, Remus was only six when the incident happened.
Since he matured, he has made nearly a dozen attempts to bomb, contaminate
or otherwise fuck up the main police headquarters. He spent time as a
corporate suit, spending years amassing the wealth to fund his projects.
Now 45, and in the possession of a stealth missile, soon to be tipped with
a low yield nuke, he is ready once again to attempt revenge. Remus is a
bit twitchy, and often stares into space like he’s reliving that childhood
moment over and over again
End Game
Archetype: Troll Bodyguard
Endgame wouldn’t really give two
shits about Remus if he wasn’t getting paid so well. While having saved
him from a few scuffles (even killing some cops in the process) End Game
is always mulling over whether or not he’d actually take a bullet from
him. End Game likes money, but he likes staying alive a little bit
better.
Blast
Archetype: Dwarf Demolitions Specialist
Blast can blow up just about
anything with just about anything. During once particular assignment, her
C12 didn’t show up, so she rented a dump truck, bought every item at a
local fireworks store, harvested about 10 buckets worth of powder from
them and finished the job. Blast moves fast for a dwarf and is always
scurrying around and double, triple and quadruple checking her equipment.
While this is her first stealth missile, her photographic memory (and a
decker friend) helped her become an expert on the object within just a few
days.
Sixgun
Archetype: Elf Former Security Guard
Acting and dressing like an urban
cowboy, Six Gun’s duster and saggy armored clothing conceals the fact that
she is wearing full security armor underneath (and form fitting armor
under that). She is equipped with not one, not two, but SIX Ruger Super
Warhawks. Two in ankle holsters, one on each hip, two in traditional
shoulder holsters, although two of the ones in the shoulder holsters
actually fire gel rounds. And she can draw them fast, having had arms
modified with custom bioware to make quick drawing a muscle memory
motion. Runs are few and far between for her because of her brash
attitude and her refusal to dress up for more intricate runs. Therefore
she spends a lot of time guarding places in the middle of freaking
nowhere.
Jump Scare
Archetype: Human Gang Leader
An upper echelon member of the
anti-cop gang The Sleepers, Jump Scare provided much of the intelligence
Remus needed to target the weapon to hit the cops when it would hurt.
Fast and stoic, Jump Scare’s fighting style is smooth and precise. He
managed to get his hands on a chameleon set of armor clothing and when
things start to get rough, he drops his jacket and tries to disappear. He
even has a silenced Ares Light Fire with the same concealment technology.
Serilisa
Archetype: Human Gang Member
Just a step above an initiate,
Serilisa’s job is mainly stand around and learn from Jump Scare. Poorly
skilled and a little bit scrawny, she is quick to go for her Predator in
times of trouble, which is why Jump Scare insists that the clip currently
in the gun be loaded with gel rounds, though she has clips filled with
hollow points on her hip should she need them.
Juicer
Archetype: Human Burnt Out Combat Sorcerer
How Juicer came into possession of
a nuclear warhead is a mystery. He went out on a quick data grab run with
his group and ended up being the only one who came back. And when he
checked his backpack, there it was. The warhead, which is only about the
size of a softball and sealed in a metallic box, has slowly been leaking
radiation, resulting in Juicer getting very sick and even losing some of
his magical abilities. Once an accomplished combat sorcerer, he’s now
only a shell of his former self. When his fixer came across someone who
was looking for that exact device, Juicer was happy for the money, and
even happier he was to be getting rid of the mysterious object. Too sick
to make the delivery himself, all he needs is a runner to take it Remus’
staging area. |