Scimitar
Archetype: Human
Go-Ganger Rigger
Scimitar and
his team The Go-Gangers for Good (GoodGangers for short) primarily come to
the aid of motorists in the middle of a go-ganger attack, although they
can be hired by runners needing backup as well. All of their bikes are
unarmed, and any weapons carried by the members can be made to fly into
pieces with a few quick button or leaver pushes so, if corned by the cops,
they would be completely free of illicit gear. Scimitar, a narcissist who
would probably be considered a sociopath were it not for his gang’s
mission, has sunk a pretty penny into his vehicle’s piloting systems so he
can do nifty things like leaping onto an enemy’s bike, brandishing his
namesake weapon, and then hopping back to his own without everything
falling over. While Scimitar is the only member of the gang with rigger
implants, the rest of his team’s bikes have been outfitted with the
equipment necessary for Scimitar to jump into them if necessary. While
Scimitar does carry a SMG, his primary weapon, other than the blade, is a
reflex bow with explosive projectiles.
Nova
Archetype: Human
Go-Ganger Mage
A master of
Barrier and Wall spells, Nova would probably be able to take on an
opposing gang herself if she was just a little bit better behind the
grips. But, as it is, to cast anything more powerful than a bolt, she
often has to slow to a speed at which the bike’s pilot can do most of
navigational work. This mildly frustrates the remainder of the gang who
often must clear a path for Nova so she can zip ahead to cast the spell
before the enemy gang gets there. Fortunately, she is getting better
every day and has bailed out the rest of the gang enough times that they
are willing to wait for her skills to mature. Very self-critical, other
members sometimes has to remind her that her mic’s open when she launches
into one of her self-deprecating tirades.
Titan
Archetype: Troll
Go-Ganger
Titan’s main
weapon is his bike, having armored up the vehicle to the point that it
required an engine upgrade so he could keep up with the rest of the gang.
His backup weapon is a 5 cm solid lead pipe. While proficient with
firearms (he carries a legal, off the shelf Predator) Titan has found it’s
easier just to crash into the enemy than shoot them. Energetic and
enthusiastic, the rest of the gang knows it’s time to be on guard for
wreckage when they hear “Here comes the hurt!” blast over their commlink.
Twist
Archetype: Elf
Go-Ganger
The best rider
next to Scimitar, and perhaps one of the best anywhere without a control
rig, the handling upgrades to Twist‘s Mirage barely keep up with her
ability to use them. Sporting a destructible UZI IV holstered and hidden
on both sides of the bike, Twist’s ambidexterity and upgraded pilot allow
her to fire with relative ease while maintaining control of the bike.
Despite all the firepower, Twist rarely shoots to kill, preferring to load
up explosive rounds and disable or destroy the target’s vehicle. Almost
military in her self-discipline, Twist often scouts ahead since the rest
of the team is sure she’ll return with just the data needed and not ramble
on in her description.
Marauder
Archetype: Human
Go-Ganger
Perhaps the
hardest of the GoodGanger’s to keep, well ‘good’, Marauder was plucked in
his late teens from an actual nefarious go-ganger group after he made an
error during a fight that cost three of his former fellow members their
lives. Filled with remorse, Marauder begged to be killed but was instead
convinced that by changing teams he could repent for his mistake. While
loyal to his new team, he tends to use a bit more violence in dealing with
adversaries than the rest of the group would like. There is still an open
debate over whether Marauder should be permitted to keep the grenade
launcher he recently added to his M23. So far he has been given the green
light, so long as he keeps his volatile temper in check and not cause any
collateral damage. |