Mindbender
Archetype: Elf Sorcery (Manipulation) Aspect Mage
Perhaps the
scariest elf you will ever encounter, Mindbender stands over 2 meters
tall, with long red hair and rippling muscles. It would be easy to
speculate that that she is actually some kind of troll/elf hybrid, but it
probably wouldn’t be wise to do that within earshot of her (or “mindshot”,
as the case may be). Unlike many magicians, Mindbender has no problems
using her abilities while wearing heavy, or even military grade, body
armor. Mindbender (as well as Enigma) are part of a rare breed of aspect
magician who found themselves limited to one class of spell, allowing them
to become very powerful with that class.
Ever since she
discovered her ability to manipulate people at age 8, Mindbender has
worked tirelessly to hone her skills, traveling the world on to learn
magic from different nations and cultures. It would be routine for her to
visit a town or tribe, train for a while, and then be kindly asked to
leave when the hosts discovered that she was practicing her mind control
on their residents. Now in her early 30s, Mindbender has evolved into a
smug mage for hire, living in what appears to be a fortified residence,
but which always has its front door wide open.
Enigma
Archetype:
Human Sorcery (Illusion) Aspect Mage
Enigma’s size, or even race, is sometimes rather difficult to gauge
because she usually has a spell up that makes her appear as a blur. With
it down, one can see that she is a petite short haired blonde with Asian
heritage who could easily be mistaken for a child.
Enigma’s primary purpose is to break down the will of strong minded
individuals so Mindbender can place her whammy on them with less effort.
She met Mindbender in Vietnam, hiding in a half destroyed house, her
village nearly obliterated by the events of the Third Siam War. Realizing
the potential of a team up, Mindbender brought her back home and made sure
that she received the best training possible. While once concerned of
Mindbender’s more, well, ‘evil’ endeavors, Enigma has willingly allowed
her to adjust her memory, and today Enigma only has the vaguest memory of
her village and virtually no reservations when executing Mindbenders more
nefarious schemes.
Warbow
Archtype:
Ork Physical Adept
Warbow has
dedicated almost all of his adept training to strength and, man, does it
show. With monstrous muscles and the stance of a cement column, Warbow is
prized by Mindbender simply because she knows Warbow can come to the
rescue if traditional magic fails. Armed with, of course, a bow, Warbow
also has a cache of heavy weapons that he can tote around like they were
tinker toys.
Warbow was
recruited by Mindbender after a magical anomaly (the source of which was
never found) shut down all casting magic at her compound, resulting in a
successful runner raid that left two of her cohorts (one of whom was her
lover) dead. Warbow was hired after an ‘audition’ that drew many from the
shadowrunner community, during which he came out on top. The only
reservation Mindbender has is that, for some reason, she can’t get into
Warbow’s mind. And the only reservation that Warbow had about taking the
job was that he was the one who killed her lover during the raid.
Clay
Archetype:
Human Mage
Kind of a
downer, Clay stands a mere 1.5 meters tall, has a gut so large he probably
can’s see his own dick, and speaks in a tone so depressing it is as if he
is pondering just which bridge to jump off of. This is actually
Mindbender’s fault, having fried his brain a bit in an attempt to make his
more obedient. It worked, in a way, as Clay is mentally unable to plot
against her, though it left him feeling inexplicably (to Clay) ‘empty’.
Thankfully, it didn’t damage any of Clay’s magical abilities.
Clay is around
to kind of ‘fill in the blanks’ left around by only having aspected
magicians on your payroll. He takes care of magical security, pops in and
out of astral space, toys around with elementals, quickens spells, creates
foci and all those other fun things the others can’t do. Many a dead
person has underestimated Clay’s abilities, considering he is a high level
initiate and, thanks to Mindbender, has no morals to speak of.
Nirvana
(Ruben Whatley)
Archetype:
Human Former Commando
So named
because Mindbender thinks he looks like Kurt Cobain, Nirvana is one of
several mind controlled pseudo zombies she keeps around the compound for
security. While the quickened mind control spells do deaden their senses
a bit, she usually aims high in choosing her victims so it all kind of
evens out in the end. (Emphasis on the ‘usually’.) The mind control in
place focuses on loyalty, not personality, so when interacting with others
the guards still possess the same kind of mannerisms and personality they
have while not under control. In addition to the mind control, Enigma
will sometimes tag the guards with an illusion spell or two to keep them
quiet or hidden.
Military
trained with assault rifles and small arms, Nirvana was pretty clean cut
until Mindbender ‘allowed’ his hair to grow out. His head is loaded with
detection gear, including a prototype sonic detection system installed
when he was in the military. When tied in with the tagged grenades he
carries around, the system allows for pinpoint accuracy when he throws
them.
Two Ton
(Sherry Byrns)
Archetype:
Troll Former Bodyguard
Two
Ton eventually lost her Bodyguard gigs when her immense weight made it
nearly impossible to fit both her and her hire in a limo at the same
time. Mindbender came across her during a run when she was sleeping in a
gutter. It appeared at first that Two Ton wasn’t going to need any
manipulation at all, until she overheard some of the more gory outtakes of
one of Mindbender’s runs and tried to head for the door. Now the 272 kg
woman is happy to stay at her position at an enormous armored desk a dozen
meters or so inside the open front door. Armed with an array of stun
weaponry, she also has access to an bevy of heavier weapons under the
desk. Two Ton has a steely personality and often discusses weaponry with
Nirvana.
Darksight (Kimberly Imako)
Archetype:
Elf Former Runner Assassin
Perhaps the
most difficult of Mindbender’s minions to control, Darksight’s mind races
around so quickly it’s hard to get a lock on her long enough to cast a
spell. Darksight is always on edge, especially at night, sprinting around
randomly both inside and outside of the main compound, checking on every
noise her cybernetically heightened senses detects. Also a hindrance is
her bloodlust, and it’s almost like Darksight is in constant withdrawal if
she hasn’t killed anybody lately. Also, also she is loaded with reflex
and sensory cyberware, making it more difficult for a mind control spell
to take in the first place. But Darksight has proven her worth on
multiple occasions, even though there is the occasional occurrence when
Mindbender has to lock her up for a bit if she feels her control waning.
Howard Martino
(Dwarf Former Gang Member). Angella Dederick (Human Former Prostitute),
Jamilah Tonoyan (Human Former Gang Member), Emily Silvas (Ork Former
Bouncer)
Not all of
Mindbender’s minions are ‘worthy’ enough to receive a street name. Some
she views as merely disposable, acting as armed roadblocks when somebody
attacks the compound, or as cannon fodder during a run. Some simply go
insane from all of the manipulation. Should one fall, all it takes is a
quick trip into the barrens to acquire another one. |