Mrs. Ballistic
Archetype: Human Gun Shop Owner
If you want an
off the shelf, out of the box firearm without all the specializations that
turn it from a toy into a runner’s weapon, you go to Weapons World. For
everything else, there’s Ballistic. Mrs. Ballistic went from peddling
hold out pistols on a street corner to owning her own runner-centric store
and amassed the contacts needed to get just about any weapon her
customers’ might need. A tough negotiator, Mrs. Ballistic rarely budges
when it comes to price because she knows that all of her weapons,
including those you could swoop up at Weapons World, have been thoroughly
tweaked and tested. In her mid-50s, with short cropped hair and two
bullet scars on her forehead (the result of a robbery attempt years
earlier) Mrs. Ballistic is initially very suspicious of first time
customers to her store. Though careful not to trample the anonymity one
would expect from a store like hers, Mrs. Ballistic does have a few
psychologically oriented questions she uses to keep out the psychotic and
truly evil.
Scattergun
Archetype:
Human Gun Shop Employee
While Mrs.
Ballistic tends to handle the white and gray area weapons, Scattergun’s
expertise is decidedly in the black (sorry,
still no cannons and launchers). Assuming a customer makes it past the
owner in the first place, as well as having the necessary street cred, the
customer may be invited into the “back room”, a maze of hallways which
could be easily mistaken for a museum. Any weapons currently available
will be displayed back there, secured behind bullet proof glass, from
which they will only be removed for test firing - and for a ¥75 per weapon
‘testing’ fee - should a potential customer wish to try the weapon in a
specialized range kept separate from the main one. Ballistics can get away
with charging this kind of toll because of they will go to the ends of the
earth to make sure nothing you buy leads back to them, or even you. After
providing whatever assistance you may need, Scattergun, a former cop, will
coordinate with their decker and to make sure the gun purchase is neat,
clean and untraceable.
Deadman
Archetype:
Human Firearms Armorer
An expert at
tweaking and testing stock firearms, Deadman has been shot 23 times if you
count all the times that a gun has blown up in is (now cybernetic) hands.
With a perpetually vacant stare and hands that seem to move at a thousand
kilometers per hour, his monotonous job is essential to Ballistic’s
reputation and he knows that for every gun that’s blown up in his face,
he’s saved a runner or mercenary from it occurring in battle.
Anvil
Archetype:
Ork Firearms Armorer
Anvil could
probably make a Twinkie smartgun capable if he felt like it and handles
everything from said smartgun conversions to artistic engravings (which
you would pay an absolute shit-ton for because he does it in his spare
time.) Anvil’s giddy nature sometimes creates an obstacle when he has to
sit down and actually work on a gun, and Mrs. Ballistic is constantly
chasing him back to his work room when he tries engaging in conversation
with customers. Thankfully for his continued employment he is very good
at what he does.
Deckwarrior
Archetype:
Human Decker
Deckwarrior
used to have a pretty cushy job up until Ballistic started dealing in
forged permits. Now she’s regularly dodging Black ICE to cram false data
into the corners of law enforcement datastores in addition to her normal
workload of covering the trail of purchased firearms. Holed up in the
basement of the store, Deckwarrior rarely leaves, resulting in a dump of
an office, the appropriation of an old storage closet for sleeping, as
well as a severe weight problem. |