Control
Archetype: Human Crime Syndicate Lieutenant
His boss and
associates planning a major heist, Control has been placed in charge of
generating a communications dead zone over and around the targeted
location. An electronics and communications expert, she has constructed
four devices which, when placed on specified rooftops (half of which are
on unoccupied building), will knock out communications for several
minutes, buying valuable extra time for the crime. Though not taking place
in the actual heist, it is Control’s job to make sure the system is in
place. Control is technologically intelligent, and while she has some
street smarts as well, people who meet her will get the overall impression
that she’s thinking about something else. The fact that she is constantly
taking notes on her commlink (Control is terrified of cyberware) doesn’t
help.
Cornelious Denoso
Archetype:
Human Security Guard
Cornelious
likes things simple, and tends to perceive things as simple, so when he
and his partner run into the runners in Building #1, he may just short
circuit a bit. In his late 50s, and slowing down despite his reflexes and
implants, the Rating B building Cornelious and his partner protects rarely
sees any crime bigger than a breaking and entering and the occasional
domestic dispute. This has never stopped him from carrying around his
trusty Colt Cobra, although he’s only had to pull it out a handful of
times. The Warhawk, however, and seen sunlight plenty.
Evan
Anderson
Archetype:
Elf Physical Adept
Constantly
bitching about how his talents are being wasted, but too lazy to do
anything about it, Evan would be an excellent fighter if he’s just get the
stick out of his ass and train. So just because he has power doesn’t mean
he, you know, has power. Also cocky and loud, the only reason he has the
security gig at all is because his wealthy parents tossed him out and he
burned through his trust fund. The only weapon he carries is a light
pistol, with which he couldn’t hit the side of a barn built for elephants.
Pit
Archetype:
Dwarf Squatter
The lone
occupant of the third building (there isn’t anybody in the second) is Pit,
a squatter and war veteran who would be harmless were it not for the LMG.
Pit just wants people to leave him alone in his rooftop ‘paradise’, and
will scream at any intruders, only threatening gunfire if they don’t
leave. Immediately. Thankfully, he’s a terrible shot, his body and
strength degraded by his living conditions to the point that he can barely
lift the gun.
Muscle
Archetype:
Troll Thug
Hired on at
the last minute by an agent undercover in Control’s organization, Muscle’s
only job is to hide until the runners have finished and then smash the
disruption device, probably with his lead filled baseball bat. If caught,
Muscle will try to buy time and a distraction by challenging one of the
runners to a one on one fight, hopefully getting into a position
conductive to whacking the device with his bat. Failing this, he will try
to toss a grenade at it and then rappel off the side of the building.
Failing, THAT Muscle will simply give up and try to get the hell out of
there before the runners start asking questions about how he knew they
would be up there in the first place.
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