Insight
Archetype: Human Technomancer
Incredibly powerful and the leader
of the Technomancer group known as Camelot, Insight has honed her skills
to the point that she can hack the very core of a person’s DNI, and even
beyond it. She views the brain as nothing but an extension of the
electrical pulses that allow a DNI or Simrig to seamlessly operate with a
person’s mind and senses. Depending on the circumstances, and the
effectiveness of her highly protected library of complex forms, she can
read thoughts, invoke confusion, plant memories and even pilot some weaker
minds as one would a drone. Basically, she can hack your motherfucking
brain.
Tall, elegant and beautiful,
Insight roams the halls of a veritable palace that has been built within
the guise of a dilapidated building. She loves garish robes, stylish
jewelry and craves sex, although someone who rises to the standards she
demands may be disappointed once they find the act doesn’t involve any
physical contact. She does, however, have the weakness of ego, sometimes
toying with people’s minds simply because she can and not out of any
greater purpose or mission. She does not rely entirely on her
Technomancer skills for protection, however, and neither does the rest of
her team. All are highly trained and utterly devastating with heavy
pistols.
Sanctum
Archetype: Human Technomancer
Charged with the maintenance and
protection of Camelot’s headquarters, Sanctum commands a fleet of drones,
specializing in complex forms that allow him to act in much the same way
as a rigger. Older, regal and sporting a thick, white beard, he greets
visitors and, while not as thoroughly as Insight, does his best to glean
the true intentions of their guests. Should a true meat body arrive,
devoid of a DNI, he will usually call on Pulsar to perform a more
physically thorough survey of the individual. And should things get out
of hand, Sanctum has hidden sentry weapons covering every square inch of
the compound, with the exception of Insight’s chamber.
Maiden
Archetype: Elf Technomancer
Still in training, the young
Maiden is often prey to distracting flights of fancy, living in a cocoon
of Arthurian influence, complete with flowered crowns and long blond hair
that drops to the floor. Despite these interferences, Insight recognizes
that she may be able to harness power even beyond her own, and hopes that
Maiden will reach an aspiration that even she has yet to achieve: The
ability to kill someone through Technomancy. Temperamental and perhaps
even a bit spoiled, when Maiden goes into a rage it can actually interfere
with the work of Technomancers around her, disrupting the resonance and
causing general disarray with the threads running through it. As with the
other Coven members, Maiden is trained in the use of heavy pistols,
showing a higher aptitude than most at operating them.
Pulsar
Archetype: Ork Technomancer
Kept around primarily because at
least somebody in Camelot should be able to beat somebody up, Pulsar is
aware of his place and shows no ill will towards those who have placed him
there. Having no particular desire to stick with the Camelot aesthetics
of the headquarters, Pulsar sports heavy armor, needle tipped tusks and a
body sleeve of tattoos. His quarters is filled with heavy weaponry,
explosives, melee weapons and seemingly endless supply of ammunition.
Still trained in Technomancy, his low enthusiasm is as such that he will
probably never achieve any real power. Nobody really minds this as long
has he has his assault cannon ready should the time ever come that they
need it.
Outworld
Archetype: Dwarf Technomancer
Less interested in the working of
Technomancy on the brain, Outworld has his attention tuned into the world
outside of Camelot, keeping track of events and communications that may
affect the group in either a positive or negative way. He then feeds this
information into the headquarters’ well protected host for convenient
access by his fellow members and any hired outside Technomancers and
deckers (the latter two of which are given very limited access). Outworld
absolutely loves the Arthurian motif of the headquarters, having crowned
himself king and who can usually be found dressed in robes and sitting in
a throne he had installed in the sitting room. He has allowed his beard
to grow past his feet and occasionally verbally dictates the commands he
sends his sprites and complex forms in grandiose fashion.
Temper
Arechetype: Human Technomancer
Temper was an up and comer in
Camelot until he fucked up and tried to let some protected information out
of their host. Scrawny and barely 18, Temper fell victim to Camelot’s
primary (and not very Camelotish) form of tribunal: The Die. A seemingly
simple six sided die, the cube actually houses a host filled with an array
of ‘loyalty tests’ designed to weed out members whose intentions may harm
the group. After the tests are completed, the die is physically rolled
and should it land on a one, the member is deemed to be a ‘glitch’ and a
powerful thread (the construction of which is not entirely understood even
by Insight) is launched from the die (through the resonance) that draws
out a majority of the person’s mind, leaving only their vital functions
operational. The bodies of Temper and others who fell before him are kept
in a special chamber in the basement dedicated to storing those that have
been “reformatted” by the die. The die itself uses the information
gathered to further improve the test.
Insight has never revealed the
source of the die, nor how an act in the resonance could be reflected in
the real life roll. In addition, she has kept to herself the fact that
the die is getting ‘smarter’. |