Trooper
Archetype: Human Hazardous Materials Expert
The shipment of hazardous goods is spectacularly dangerous for many
reasons. First, of course, if the fact that just sniffing it could
cause your face to drip off through your butt. Second, you sometimes
have to secretly move your cargo through green nations who like to dispose
of toxin smugglers via cliff. And third, you have a ton of
environmental groups with names like Green Happy Land who feel that the
best way to stop the creation of hazardous substances is to show everybody
how nasty it is by blowing it up.
Trooper, a 65 year old male with a taste for extraordinarily wretched
cigars, worked with several military nuke disarmament crews before
entering the private sector as a hazardous materials consultant. While
working as an on-site consultant for an obscure African corporation, his
employers talked him into a dump and run, meaning he simply had to dash
into a neighboring country, drop some hot nuke waste on their dirt, and
hurry back. The operation turned out to be an elaborate setup, and
Trooper lost four of his colleagues when his jeep convoy was ambushed near
the border. He managed to make it out in one piece, hightailing it out of
Africa after leaving a little present hidden in the basement of the
government palace - a slow leak canister of radioactive material. The life
expectancy of national leaders hasn't been the same since.
Oddly enough, Trooper thought the whole ordeal was kind of fun. He now
works with a team ex-mercenaries, smuggling waste throughout the world.
Martell
Archetype: Ork Former Mercenary
A horrible fighter, Martell's main contribution to the team has been his
strategic mind. He plans out each run with skill and creativity,
arranging everything from bogus border passes to misinformation campaigns
regarding where their shipment was going. He probably would have risen to
the leader of the group if it wasn't for his Bill Gates x 50 geek
appearance and a voice so high pitched that it can crack reinforced
Plexiglas.
Martell is rarely seen with the rest of the group since he is often
dashing around the country and world, setting up meets, contacts and so
on. It takes a bit of time before people take him seriously, but he
usually have enough cred to compensate for his lack of stature.
Shira
Archetype: Human Former Mercenary
Shira lost her family to a warlord raid in China when she was 14. She
spent the next 10 years infiltrating the military unit that wasted her
parents and three sisters, finally reaching a high status as a sniper.
During a birthday party for the commander of the unit she arrived with a
small gift, deposited it with the others, and then quietly slipped away.
The ensuing explosion obliterated the entire unit, and two others that
happened to be stationed in nearby barracks.
In addition to the sniping skills acquired during her military training,
Shira became proficient at the interception and interpretation of
information. While most of this information was obtained second hand or
via conventional spying procedures, Shira has since acquired a decent set
of decking skills and is chummy with many information experts both inside
and outside of the runner/mercenary community. In addition to acting as a
security guard of sorts during waste transport, Shira also works closely
with Martell to ensure than any true information that shows up regarding a
shipment is quietly eliminated. And if quiet elimination is not possible,
Shira is more than willing to make a special field trip in order to
silence a leak.
Commando
Archetype: Human Former Special Forces Commander
Possessing an insatiable thirst for combat knowledge, Commando has worked
as a street cop, special ops commander, bodyguard, and UCAS secret service
officer. In addition to providing Commando with a thorough knowledge of
the procedures and power of many different breeds of security, these
experiences also allowed him to amass a large group of combat oriented
contacts on which he can call if a significant amount of support is
required for a particular run. Most hired help is used for only one run,
after which they are never called on again.
Entering his early forties, Commando is a contemplative gentleman with a
strict code of honor that he insists be followed by any hired guns. (For
this reason he often butts heads with Shira, since a sniper is not his
idea of an honorable profession. However, since Shira is not under his
command he can do little but curse through his teeth.)
Terra
Archetype: Elf Rigger
A clever individual with a mind that tends to dwell in realms deeper than
most individuals can even peek at, Terra is the ultimate defensive driver,
using her rig, mental accelerators, and good old fashion brains to help
predict the possible actions of adversaries. Much like a move by wire
system, Terra is fully ready to respond to virtually any unexpected
vehicular situation because she is constantly on the verge of executing a
maneuver to avoid it.
A backwoods wild child from the mountains of West Virginia, Terra has
consistently refused to fold to racial pressure and takes any prejudices
against any race as a personal attack on her way of thought. Physically
light framed and ill prepared to fight battles outside of a vehicle, Terra
uses her mental processing skills to defeat adversaries in conversation
much in the same way she uses them to outmaneuver other vehicles.
Terra has become well trained with an array of tanker vehicles, can pilot
Wasps with some proficiency, and is an absolute demon with the Red Ranger
ACV she uses for solo runs.
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