Blackjack's People #126
Critter Killers
By Blackjack [Blackjack's Shadowrun Page: www.BlackjackSR.com] [BlackjackSRx@gmail.com] [@BlackjackSRx]

Posted: 2000-12-18

Monster Magnet

Archetype: Troll Paranormal Animal Hunter

Monster Magnet probably never would have gotten into hunting if it didn't seem like every animal in the world - paranormal or not - was out to kill him.  Sporting a cyber leg (Piasma attack), cyber arm (Bandersnatch attack), cyber torso (pack of Hell Hounds) and a variety of other replacements (pick a critter), Monster Magnet appears to be on every animal's hit list for reasons he and everybody else can't understand.  Even pigeons will attack this guy like he was a giant loaf of bread.  It's no wonder Monster Magnet has developed such a distaste towards anything critterish.

Finally realizing that he couldn't escape his fate by locking himself in his apartment (he was attacked by a bunch of mice), Monster Magnet decided to give the critters what they wanted – but not before taking a couple of them with him.  Monster Magnet, whose face is crisscrossed  with scratches and whose eyes have scary looking covers to keep them from getting pecked out by birds, now hires himself out as a freelance critter killer, willing to take just about any assignment, although he may ask for backup on some of the more difficult ones.  Monster Magnet's senses have evolved to the point that he can find just about any critter merely by sniffing for it, an ability that was probably developed by his body in the name of self preservation.  Monster Magnet moves quickly despite his bulk and his weird eyes are constantly darting around, looking for the next critter threat.

The Taxidermist

Archetype: Human Paranormal Hunter

The tenth taxidermist in a very long family profession, The Taxidermist closed down the family shop after it was firebombed by the militant animal rights group Lifeforce.  The explosion engulfed two people – a brother and sister – and nobody is quite sure which of them survived.  So the jury's still out on whether The Taxidermist is male or female.

The explosion left him/her horribly disfigured and even after many years of cosmetic surgery, The Taxidermist continues to wear a hood covering most of his/her face.  The remainder of The Taxidermist's garb is heavy in the cloak department and he/she possesses a seemingly endless array of large, face concealing hats.  His/her voice is gruff and mechanical, signifying either a replacement or modification of the vocal cords.

After suceeding in bringing down a dragon for a wealthy client, The Taxidermist received an obscene amount of money, most of which went towards purchasing a stealth version of the Aztechnology Aguilar helicopter.  He/she uses the vehicle (piloted by him/herself with the aid of a military grade autopilot) to race to remote regions of the globe in search of ultra-rare catches for clients.

Diana

Archetype: Human Paranormal Hunter

Possessing shamanic ability that she has never cultivated, Diana has never required more than one Ranger-X shot to kill a target critter.  Her waifish frame has been augmented with a pair of cyberarms specifically designed for bow use, and while she couldn't pick up a cinder block without one of her limbs tearing loose, her arms allow her to pull back the toughest bows and fire them with cold accuracy.

After undergoing cybersurgery, Diana began to experience bouts of extreme pain, presumably because of her untouched totem's attempts to deliver its gift.  She quickly became addicted to pain killers, and soon after that became addicted to cocaine extracts designed to counteract the side effects of her first addition.  Such a combination of drugs has resulted in a frighteningly bipolar personality.

Diana spends equal amounts of time in the country and city, acting as a guide and protector for spectators, surveyors, etc. during the week, and then retreating to her apartment in the city during the weekend to overfeed her addictions.  As time passes, the combination of drugs and magical confusion erodes more and more of her mind.