Warpath
Archetype: Ork Former Mercenary
Sporting a name that isn't too consistent (but not to inconsistent) with
his non-lethal demolition tactics, Warpath is an expert at blowing things
up without hurting anybody. His wide array of detection cyberware is
geared towards the sensing of life-forms, and he will not destroy an
object, automobile, building, etc. without being absolutely sure that
there isn't so much as a cat living inside of it. His demolition skills
are also excellent at destroying a single object without harming others
around it, such as blowing up a single row-house without even getting
smoke in those adjacent to it. In addition to his cyberware, he'll also
use less convention tactics just to verify that nobody's home, such as
trying to call them on the phone.
Personalitywise, Warpath is 1000 pounds of wit in a 500 pound bag. He's
very casual and sarcastic with his approaches, appearing as if he actually
believes somebody won't mind if he blows up their home, so long as he asks
them nicely. Warpath possesses very few skills outside of Demolitions and
Etiquette and his additional cyberware and bioware is geared towards
protecting him from explosive impacts should something go wrong.
Scout
Archetype: Elf Physical Adept
Scout's job is to physically enter locations and double check to make sure
nobody's home before Warpath detonates the explosives. She also possesses
sensory cyberware, including a simsense recorder, although her status as a
magical initiate has more than made up for the loss of magic. All of
Scout's adept powers and skills revolve around speed and athletics and her
light frame allows her to easily navigate through windows, air ducts, and
other tight spaces. While she couldn't wire up an explosive if her life
depended on it, she is well versed in electronics and lock-picking.
Scout's body and mind are constantly on fast-forward, preventing her from
staying still or quiet for more than a few split seconds. She also
occasionally snorts a bit of coke (much to Warpath's dismay), thus turning
her into a blinding whirlwind of movement and words. Conversations with
her always end up in the revelation of way too much of her personal
information (primarily revolving around promiscuity).
Plodge
Archetype: Human Former Mercenary
Plodge is metabolically opposite of Scout, meaning that he takes forever
to do anything and talks in a slow slur. He is primarily responsible for
the advance preparation of explosives, a job that suits his 'take your
time' attitude perfectly. Possessing two cyberarms installed with a
variety of micro-tools and a skillchip collection that includes info on
every explosive in existence, Plodge can wire just about anything,
although getting him to scout the site can be a bit of a trick. Usually he
relies on information brought to him by Warpath or Scout and simply
constructs the explosives based on this info (especially the simsense data
brought back by Scout).
Visually, Plodge would be a god if he bothered to maintain his appearance
at all. He is naturally muscular, even though he never exercises, and has
maintained handsome features despite the fact that he passes out on his
face a lot. Plodge and Scout have a periodic sexual relationship that
usually involves Plodge just laying there while Scout goes to town.
Kritter
Archetype: Dwarf Rigger
An fairly accomplished rigger considering her age of 18, Kritter rarely
has to drive very quickly with very much complexity because Warpath always
plans an excellent, yet casual getaway. With little more to do but sit
around in her Landrover and eat, Kritter has become quite round, often
having difficulty getting out of the vehicle. She received her name
because of her tendency to adopt animals that have been displaced because
of her group's actions. Her apartment cat population alone is 22.
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