Anthrax

Archetype: Troll Former Bioagent Warrior

Biological warfare is a fairly dirty term on the battle fields of 2060. Early on, corporations and governments realized that a full-scale biological war would result in much more devastation than plunder and have banned its general use, much like they did with nuclear weapons. While this doesn’t necessarily mean that biological agents are completely absent from a battlefield, it is rare that a large scale biological weapon attack takes place on the modern battlefield.

Anthrax is one of many bioagent warriors who became dissatisfied while training with weapons that would probably never be used for their intended purpose. In an attempt to fake his own death, Anthrax blew up the storage room of his training facility, unfortunately getting caught up in a horrid mix of burning bioagents as the room went up in flames. While the experience has rendered him impervious to many bioagents, it has also resulted in a series of horrible, lingering diseases that force him to wear a variety of visible cybernetic respirators, blood filters, etc. Anthrax is a towering mess of bubbled flesh, homemade ware, and insidious odors. Many individuals contract deadly diseases merely by standing down wind from him.

Anthrax now works as a freelance terrorist and has also hired a number of less skilled individuals to carry out some of his deeds. He operates out of the basement of a burnt out building located in the depths of a horrible, zombie infested toxic waste dump. When Anthrax carries out a mission himself - which is rare - he always drives a specialized Landrover outfitted with an impressive cache of biological weapons as well as supplemental life support systems needed to keep his dying body going.

Diatribe

Archetype: Ork Toxic Shaman

Since his youth, Diatribe had always had an unusual resistance to diseases and infections. This is probably the only thing that saved him the day a van load of Humanis members kidnapped, beat, and then dumped him into a vat of biological sludge left behind in a seedy old factory. The vat turned out to be inhabited by a free toxic spirit that found itself unable to kill the individual who had invaded its ‘home’. Intrigued by Diatribe’s resistance, the spirit (named Kulach) lifted him from the mass and - in a move completely to the contrary of how toxic spirits are supposed to operate - healed him.

From that day forward Diatribe was voluntarily under the control of Kulach, happily doing whatever the spirit asked of him. In return, Kulach has trained Diatribe in the ways of the toxic shaman, although he has strictly forbidden him from conjuring other spirits, perhaps out of jealousy. Since Kulach is a sadist, Diatribe’s primary job has been to lure unsuspecting victims to the abandoned factory and toss them into Kulach’s vat. Kulach has also allowed Diatribe to take on kidnapping/elimination runs, just as long as the elimination part involves a swim in the vat. Appearance wise, Diatribe is completely moss green, from his eyes to his skin to his hair, and has absolutely horrid breath.

Mrs. Green Genes

Archetype: Elf Freelance Biochemist Armorer

Mrs. Green Genes was quick to realize that you don’t need a tanker truck full of bioagents in order for them to be effective. This refined, attractive, and intelligent elf of noble heritage has turned her formerly hobbyesque interest in bioagents into a meticulous killing science, developing completely new biological strains in her personal lab located in one of the most secure luxury high rises in the city. But developing the actual agents is only half of her job - she also designs new ways to introduce them.

Perhaps her most frightening creation is the bio-bullet, a specialized slug that releases a selected bioagent into the target on impact. You see, squirts and sprays are just too messy for her. She wants a neat little dot and, more importantly, she wants the target to think that all they’ve received is a neat little dot. Most of her customized rounds are designed for light weapons or machine pistols, just to make the effect all the more entertaining. Often the bioagent is designed to take hours, days, or even months to take effect, especially her customized genodestructive mixes that cause the target to develop unfortunate and ghastly mutations.

While most of Mrs. Green Genes’s money comes from sales of her ‘weapons’, she will often take on a run herself in order to test out a new agent or ammo design. On the street she has the reflexes and skills necessary to compete with even the best samurai, and she has numerous friends she can call in in the unlikely event that she needs assistance.

And what about Mr. Green Genes? Well, he’s currently encased in a cryogenic tank hidden away in Mrs. Green Genes’s apartment. During an unfortunate lab mishap several years ago, he contracted an terminal disease. Rather than have him die, she put him in stasis until such time as she can come up with a cure. In fact, many of her bioagents consist of the same substance that put her husband into such a state. She hopes that, someday, she’ll come across someone that can resist the disease on their own - and possibly provide a clue into what will save her husband.