Blackjack's People #116
Third Party
By Blackjack [Blackjack's Shadowrun Page: www.BlackjackSR.com] [BlackjackSRx@gmail.com] [@BlackjackSRx]

Posted: 2000-07-31

Diffusion

Archetype: Human Negotiator

Even if dueling parties involved in a subtle or overt conflict have no desire to cease their bickering, it is occasionally in the best interest of a third party that this conflict be stopped. Examples include a national government who wishes to end the corp war that is destroying their tax base, to a neighborhood who wishes to end a gang war which is destroying their homes. Rather than run the risk of pissing off either party in a conflict, it is sometimes best to call in an anonymous third party negotiator.

Diffusion is one such negotiator, working for an interested third party but never revealing who this employer actually is. He is your classic negotiator, making attempts to personally sit down with the leaders of each conflicting side in an attempt to work out a solution. Unfortunately, the technique also makes him fairly ineffective. Would you want some guy waltzing up and asking you, pretty please, to stop the fighting but giving you no reason as to why? I didn’t think so.

Fortunately, there are other kinds of negotiators available for hire.

Marissa Twist

Archetype: Elf Negotiator

Twist’s contact list is several kilometers long, and she has business or personal links to just about anybody of any importance in a given city or country. When hired to end a conflict, she searches to find which of her contacts knows the parties in question, and then uses he near mystical skills of manipulation (and a lot of nuyen) to get these contacts to do her bidding. Why argue with a bunch of runners she hardly knows when she can get the runners’ friends and contacts to do the convincing for her?

Any conflicting party who has to deal with Twist will find their actions interrupted by calls and personal visits from contacts, friends, and perhaps even family requesting that the conflict be ended. It is extremely unlikely that they’ll ever see Twist herself, primarily because the Twist everyone sees on their telecom screens doesn’t actually exist.

In reality, Twist consists of a team of about 10 negotiators, operating out of an undisclosed location (possibly somewhere in Germany), who use a borderline AI program to create and manage the video/audio phenomenon that is Twist. All ten negotiators can simultaneously be jacked into the mainframe, gathering information from datastores, contacts, and other sources, and then feeding it into the Twist program. The program itself decides on the best course of action and makes all the personal vid calls and demands. Sometimes it’s not clear as to whether the negotiation team is running Twist - or Twist is running the team.

Hardline

Archetype: Troll Negotiator

While most negotiators use finesse and subtle manipulation to end a conflict, Hardline uses techniques designed to make it so difficult for either party engaged in a dispute to get anything done that they decide to hang it up and go home. Hardline and his team of ork and troll sidekicks will begin with a firm demand that the fighting be stopped. If this doesn’t work, he’ll proceed to damage BOTH conflicting parties’ personnel and equipment until waging a campaign against one another becomes nearly impossible. Sometimes he’ll even piss the combatants off so much that they’ll actually unite with one another in an attempt to defend themselves against Hardline and his cohorts. Either way Hardline wins, because the initial conflict has ceased.

Hardline rarely personally engages in direct physical conflicts, preferring to sit back in his Rolls Royce Phantom, receive intelligence from his agents, and decide which course of action would best render the conflict void. He is extremely intelligent, completely uncybered, and has a set of social graces even an elven aristocrat would envy. But, unless you happen to meet Hardline at one of the many elitist social occasions he attends, odds are the only image of him you’ll ever see is his face issuing a calm, but firm, threat via telecom.