Torpedo
Archetype: Human Scavenger
Tall and lanky, in his early 30s, with
long dirty blond hair, Torpedo is the unofficial leader of a small unnamed gang
which roams local beaches looking for, as Torpedo says, “The Lost Treasure”. He
and his dismal, ragged group have been searching for this treasure, whatever it
may be, for over twelve years and have allowed the rest of their lives
completely fall apart. Oddly enough the metal detector each possesses and the
weapons owned by a few of their members appear to be in excellent shape. Despite
their rather docile appearance the group is fiercely territorial, the territory
they protect being wherever they happen to be searching at the moment. Even
after twelve years all of the group’s members have an unfaltering look of
determination in their sunken, malnourished eyes. They will never give up the
search.
Salma
Archetype: Human Scavenger
While Salma’s body may just be a nearly
skeletal shell of what it once was her mind is as keen as ever and if the group
ever needs a spokes person, she is it. She will not, however, make any decisions
without checking with her big brother, Torpedo. Salma is in her mid twenties,
stands a bit shorter than her brother and possesses the dirty blond hair to her
waist. She has been searching for the treasure since she was 13. As with the
rest of the members Salma shows no sign of frustration over the length of their
quest but will become extremely agitated if somebody tries to interfere. Despite
her rather docile appearance, Salma would rather fight than negotiate with
“trespassers” as she calls them. Having a flair for classical weaponry Salma
carries a Warhawk, Remington shotgun and a Remington sporting rifle in her bag.
She knows how to use all three with deadly accuracy.
Nolan
Archetype: Human Scavenger
Nolan never speaks to anybody and is
constantly listening to his portable radio. Somewhere along the line Nolan had
his body structure modified so it would be more conductive to the concealability
of weapons. Nolan has some seven pistols and SMGs hidden on him in various arm
compartments and bodily indentations plus a special jacket which simply
resembles a beat up elongated flight jacket but which allows his fast access to
most of the weapons located on his upper torso. While Nolan, along with the rest
of the group, is useless in hand to hand combat his light frame and cyberware
allows him to quickly circumvent HTH situations.
Deaet
Archetype: Human Scavenger
More of a guard than a scavenger, Deaet
has modified his metal detector into a clever disguise for an assault type rifle
with grenade launcher. As the group searches Deaet nervously darts around, using
his array of detection cyberware in an attempt to detect any possible ambushes.
Beachcomber
Archetype: Human Rigger
Beachcomber’s sole job is to drive the
Ford Canada Bison the group uses to get around when simply walking down the
beach won’t get them there. Now in his late thirties, Beachcomber had problems
with psychedelic drugs as a youth, the after effects leaving him not so much
burnt out as unable to verbally communicate with the rest of the world. His mind
works perfectly, but his lips spout gibberish. Normally, if something he has to
say is really important, he’ll simply write it down on a piece of paper.
Beachcomber is the only member of the group who appears to get food on a regular
basis.
Neatha
Archetype: Human Shark Shaman
Without Neatha the group would have died
a thousand times over. She is a very powerful Shark Shaman in her late forties,
an initiate, and extremely brutal when it comes to combat. So far, anything
which has tried to harm the group has ended up dead, 90 percent of them by
Neatha’s hand.
Great White
Archetype: Troll Scavenger
Even Great White shows signs of
malnourishment, his enormous bone structure clearly visible as it sits wrapped
in pale bleached skin. Great White’s sole purpose in the group is to carry the
treasure once it is found and rest of the group’s members will fiercely defend
Great White should violence erupt. Great White only walks with the group at
night, disappearing by simply walking into the ocean when dawn arrives.
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