Torpedo

Archetype: Human Scavenger

Tall and lanky, in his early 30s, with long dirty blond hair, Torpedo is the unofficial leader of a small unnamed gang which roams local beaches looking for, as Torpedo says, “The Lost Treasure”. He and his dismal, ragged group have been searching for this treasure, whatever it may be, for over twelve years and have allowed the rest of their lives completely fall apart. Oddly enough the metal detector each possesses and the weapons owned by a few of their members appear to be in excellent shape. Despite their rather docile appearance the group is fiercely territorial, the territory they protect being wherever they happen to be searching at the moment. Even after twelve years all of the group’s members have an unfaltering look of determination in their sunken, malnourished eyes. They will never give up the search.

Salma

Archetype: Human Scavenger

While Salma’s body may just be a nearly skeletal shell of what it once was her mind is as keen as ever and if the group ever needs a spokes person, she is it. She will not, however, make any decisions without checking with her big brother, Torpedo. Salma is in her mid twenties, stands a bit shorter than her brother and possesses the dirty blond hair to her waist. She has been searching for the treasure since she was 13. As with the rest of the members Salma shows no sign of frustration over the length of their quest but will become extremely agitated if somebody tries to interfere. Despite her rather docile appearance, Salma would rather fight than negotiate with “trespassers” as she calls them. Having a flair for classical weaponry Salma carries a Warhawk, Remington shotgun and a Remington sporting rifle in her bag. She knows how to use all three with deadly accuracy.

Nolan

Archetype: Human Scavenger

Nolan never speaks to anybody and is constantly listening to his portable radio. Somewhere along the line Nolan had his body structure modified so it would be more conductive to the concealability of weapons. Nolan has some seven pistols and SMGs hidden on him in various arm compartments and bodily indentations plus a special jacket which simply resembles a beat up elongated flight jacket but which allows his fast access to most of the weapons located on his upper torso. While Nolan, along with the rest of the group, is useless in hand to hand combat his light frame and cyberware allows him to quickly circumvent HTH situations.

Deaet

Archetype: Human Scavenger

More of a guard than a scavenger, Deaet has modified his metal detector into a clever disguise for an assault type rifle with grenade launcher. As the group searches Deaet nervously darts around, using his array of detection cyberware in an attempt to detect any possible ambushes.

Beachcomber

Archetype: Human Rigger

Beachcomber’s sole job is to drive the Ford Canada Bison the group uses to get around when simply walking down the beach won’t get them there. Now in his late thirties, Beachcomber had problems with psychedelic drugs as a youth, the after effects leaving him not so much burnt out as unable to verbally communicate with the rest of the world. His mind works perfectly, but his lips spout gibberish. Normally, if something he has to say is really important, he’ll simply write it down on a piece of paper. Beachcomber is the only member of the group who appears to get food on a regular basis.

Neatha

Archetype: Human Shark Shaman

Without Neatha the group would have died a thousand times over. She is a very powerful Shark Shaman in her late forties, an initiate, and extremely brutal when it comes to combat. So far, anything which has tried to harm the group has ended up dead, 90 percent of them by Neatha’s hand.

Great White

Archetype: Troll Scavenger

Even Great White shows signs of malnourishment, his enormous bone structure clearly visible as it sits wrapped in pale bleached skin. Great White’s sole purpose in the group is to carry the treasure once it is found and rest of the group’s members will fiercely defend Great White should violence erupt. Great White only walks with the group at night, disappearing by simply walking into the ocean when dawn arrives.