Sakka
Archetype: Human Former Yakuza Soldier
Yakuza defectors usually don’t live very long. Sakka is
a rare exception. After Sakka saved the life of his former boss he was
given permission to form his own clan. Rather than stay in the Yakuza organization,
Sakka used the information he gained while working as a guard during cross
Atlantic drug runs to acquire (with the blessings of his former boss) some
of the routes. After meeting up with his friend Dimka, a gifted planner,
organizer, and warrior, he consolidated the best of those routes - the
ones which ran only the finest and most expensive drugs and BTLs - into
one weekly route known as the Eastern Path. While not technically with
the Yakuza any longer, Sakka can still call in Yakuza support when needed
and often brings along a Yak boat or two for protection during his journeys.
Sakka is a rather cold man, heavily build and rather tall, with buzzed
cut hair. His combative skills far outweigh his skills of logic and planning
and at times it appears that he is nothing more than a figure-head leader
of his group. Sakka’s real skills lie in his ability to hit opposing drug
organizations right where it hurts, manipulating and hurting the right
people in the chain of command necessary to bring the whole opposing group
to their knees. He specializes in crossbows, swords, and other more primitive
weaponry, though he’s not afraid to pick up an assault rifle if need be.
Dimka
Archetype: Human Former Mercenary
Tall, black, with hair dyed red and white, Dimka is the
brains behind Sakka’s organization. She’s an extremely imposing woman,
both physically and intellectually, and she has the uncanny ability to
gain - and hold - the upper hand in negotiations from the moment the first
word is spoken. Her secret is to keep people constantly on the defensive,
forcing them to address her words while preventing them from coming up
with their own ideas. He weapon of choice is Salvette Guardian, chromed
and kept very visible in a hip holster. While negotiations and planning
are her forte, she is also an accomplished fighter, having spent many years
in a number African mercenary units. With the Eastern Path operation secured,
she has recently begun planning a revised route that also includes Africa
and South America, her ultimate goal being that of creating a globe-circling
route.
Takasume
Archetype: Dwarf Chemist
Takasume hooked up with Eastern Path as a way to get out
of metahuman-oppresive Japan. His sole job in the organization is to make
sure the drugs being run are 100% free of impurities. Essentially, he’s
the quality control guy.
Takasume never does drugs himself, generally keeps to himself, and usually
hangs out below deck of Eastern Path’s boat, the Tsunami. In his rather
plush cabin he has a variety of complicated - and extremely expensive -
drug analysis equipment. The only time Takasume leaves the ship or enters
combat situations is when Sakka believes he may be needed to test goods
before they’re moved to the boat. Both Dimka and Sakka take great care
to make sure nothing happens to Takasume, as it would be very expensive
and risky to replace someone so reliable and experienced.
Tsunami
Archetype: Human Rigger
Tsunami keeps his main boat (also named ‘Tsunami’) in excellent
condition and has mechanic and marine garage contacts throughout the world
who provide him with a save haven to make repairs. The boat itself is a
heavily modified Harland & Wolff Classique which, counting all modifications,
is worth over 35 million nuyen. Most of this money went towards military
- sometimes even experimental - grade sensors, ECM, ECCM, and weapons gear.
Four of the cabins have been replaced with state of the art extended range
anti-air and anti-sea missile weapons, giving Tsunami the ability to blow
most threats away before they have a chance to get even close to the ship.
The only time the ship is really at threat is when it’s at port, which
is why the ship is usually kept out at sea and all coastal shipments are
made by courier boats (closely monitored by the Tsunami’s long range
sensors and weapons). Rumor has it you can fire a military grade AVM at
the Tsunami from a meager 100 meters away and the missile will still miss
the ship completely due to the abundance of electronic protection. Since,
without this boat, Eastern Path wouldn’t exist, a significant amount of
the organization’s profit goes towards upgrading and maintaining it.
Salanis
Archetype: Elf (Night One) Mage
Salanis is probably one of the most frightening magical
oriented individuals most runners will ever encounter (not that they’ll
get close enough to actually see her). Her swirled black and white skin
color and mystical eyes only add to the exotic and powerful aura that flows
from Salanis’s being. She has devoted every moment of her life to studying
sorcery and spends weeks on end shut inside her unlit cabin playing blood
curdling music and practicing her arts. Using a pair of fiber-optic goggles
she has a spherical view around the Tsunami, giving her the ability to
defend the ship as well as a small army of normal magicians. Her level
of initiation is through the roof and she can cast even the most powerful
spells with barely a thought. Scary girl.
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