Zero Zero

Archetype: Elf Go Gang Member

While many go-gangs appears as a chaotic group of kids riding bikes and wielding hatchets, Zero Zero has organized hers into an efficient fighting team who has ditched the tradition random and senseless violence in exchange for systematic and calculated violence. The gang, called Rush, now almost qualifies as a specialized shadowrunning group, taking out contracts and intermingling with Johnsons like any other runner. Although they're still specialists in destruction, they have honed their skills in the interest of reducing collateral damage and increasing speed. Typically they may be hired out by an organized crime group, or ever a corporation, to take out a transport convoy or to trash specific buildings in a given neighborhood. Over the years they have also replaced their shabby, disorganized appearance with good grooming and gang outfits which almost resemble tuxedos. Zero Zero, who has acquired the personality of a truly professional runner, leads the group, which is equipped almost exclusively with BMW Blitzens, with the occasional stolen and retrofitted Electroglide thrown in. All vehicles are equipped with encrypted communications gear and the gang possesses a sophisticated garage with the latest in repair equipment. Although the gang still holds a small patch of "turf" they usually don't have to worry about defending it because nobody is so stupid as to mess with them.

Uptown

Archetype: Human Go Gang Member

Uptown is Zero's right hand man and the two of them always meet with their Johnson together. Uptown is charismatic and an excellent negotiator, a skill which carried over from the old days when he would negotiate drug and chip deals. The two frequent the city's most elite entertainment establishments, blending in nicely with both corps and professional runners. Uptown is the only member of the gang who possesses rigger cyberware and has altered his Blitzen so it fits him like a second skin. He's also a crack shot with a heavy pistol, often times performing simple drive by assassinations completely on his own.

Alexis

Archetype: Human Go Gang Member

Alexis misses the old days of just being able to trash whoever she wanted to but keeps her dissatisfaction under control in the name of money. Hardened by the mental and physical scars of a dozen wrecks in her early days and a lynching she experienced at the hands of a competing gang, she is very blunt with her words and doesn't put up with anybody's crap. A seemingly benign comment made by somebody in a bar or even in her own gang has resulted in this person losing more than a few teeth. Her tactics in combat vaguely reflect her yearning for the old days and she tends to arm herself and her bike more heavily than the rest of the gang. Alexis still hangs out at low class ganger bars despite her former peers disdain for her career choice.

Jasper

Archetype: Elf Go Gang Member

Part of Rush's "new blood", Jasper is a cocky young man aged nineteen years, making him nearly five years younger than a majority of the members. Jasper proved his skills in a rather idiotic way by successful dismounting Alexis, of all people, with a stun round to the chest. After Alexis beat the tar out of him for a few hours she asked Zero to let him join the gang, perhaps out of nostalgia for the days when she would have done the same thing to somebody like herself. Jasper has some good fundamental skills but is working with Alexis to bring them up to par, through both training and the occasional beating when he screws up badly.

Hits

Archetype: Ork Go Gang Member

Hits has never been a spectacularly good motorcycle driver but his lack of skill in this area is more than made up in his strength and weapons talent. Hits is extremely strong, giving him the ability to fire large weapons using one arm while driving with the other. His primary weapon is an automatic grenade launcher which fires high powered but low shrapnel grenades designed to take out a building without doing much damage to the surrounding area. Hits likes to make people think he's stupid and then, just as they start to take advantage of him, start spewing philosophy and knowledge he picked up in a short stint in the university circuit.