Zero Zero
Archetype: Elf Go Gang Member
While many go-gangs appears as a chaotic group of kids
riding bikes and wielding hatchets, Zero Zero has organized hers into an
efficient fighting team who has ditched the tradition random and senseless
violence in exchange for systematic and calculated violence. The gang,
called Rush, now almost qualifies as a specialized shadowrunning group,
taking out contracts and intermingling with Johnsons like any other runner.
Although they're still specialists in destruction, they have honed their
skills in the interest of reducing collateral damage and increasing speed.
Typically they may be hired out by an organized crime group, or ever a
corporation, to take out a transport convoy or to trash specific buildings
in a given neighborhood. Over the years they have also replaced their shabby,
disorganized appearance with good grooming and gang outfits which almost
resemble tuxedos. Zero Zero, who has acquired the personality of a truly
professional runner, leads the group, which is equipped almost exclusively
with BMW Blitzens, with the occasional stolen and retrofitted Electroglide
thrown in. All vehicles are equipped with encrypted communications gear
and the gang possesses a sophisticated garage with the latest in repair
equipment. Although the gang still holds a small patch of "turf"
they usually don't have to worry about defending it because nobody is so
stupid as to mess with them.
Uptown
Archetype: Human Go Gang Member
Uptown is Zero's right hand man and the two of them always
meet with their Johnson together. Uptown is charismatic and an excellent
negotiator, a skill which carried over from the old days when he would
negotiate drug and chip deals. The two frequent the city's most elite entertainment
establishments, blending in nicely with both corps and professional runners.
Uptown is the only member of the gang who possesses rigger cyberware and
has altered his Blitzen so it fits him like a second skin. He's also a
crack shot with a heavy pistol, often times performing simple drive by
assassinations completely on his own.
Alexis
Archetype: Human Go Gang Member
Alexis misses the old days of just being
able to trash whoever she wanted to but keeps her dissatisfaction under control
in the name of money. Hardened by the mental and physical scars of a dozen
wrecks in her early days and a lynching she experienced at the hands of a
competing gang, she is very blunt with her words and doesn't put up with
anybody's crap. A seemingly benign comment made by somebody in a bar or even in
her own gang has resulted in this person losing more than a few teeth. Her
tactics in combat vaguely reflect her yearning for the old days and she tends to
arm herself and her bike more heavily than the rest of the gang. Alexis still
hangs out at low class ganger bars despite her former peers disdain for her
career choice.
Jasper
Archetype: Elf Go Gang Member
Part of Rush's "new blood", Jasper is a
cocky young man aged nineteen years, making him nearly five years younger than a
majority of the members. Jasper proved his skills in a rather idiotic way by
successful dismounting Alexis, of all people, with a stun round to the chest.
After Alexis beat the tar out of him for a few hours she asked Zero to let him
join the gang, perhaps out of nostalgia for the days when she would have done
the same thing to somebody like herself. Jasper has some good fundamental skills
but is working with Alexis to bring them up to par, through both training and
the occasional beating when he screws up badly.
Hits
Archetype: Ork Go Gang Member
Hits has never been a spectacularly good
motorcycle driver but his lack of skill in this area is more than made up in his
strength and weapons talent. Hits is extremely strong, giving him the ability to
fire large weapons using one arm while driving with the other. His primary
weapon is an automatic grenade launcher which fires high powered but low
shrapnel grenades designed to take out a building without doing much damage to
the surrounding area. Hits likes to make people think he's stupid and then, just
as they start to take advantage of him, start spewing philosophy and knowledge
he picked up in a short stint in the university circuit.
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