Commander Rain
Archetype: Human Dog Shaman
Most folks don't expect to see a shaman in charge of a megacorporation security force and the realization that Rain and his unit
exists is a most unpleasant surprise. Having grown up a street shaman,
Rain joined up with the corporation and worked on his detection and tracking
spells. As his power grew the big boys find him the best candidate for
leading a special force created for the sole purpose of returning extractees.
Rain is a big guy, looking awkward and frightening in his black and grey
street shaman garb when contrasted against the suit wearing corps he works
for. What Rain wants in the area of personnel, Rain gets, commonly snatching
up newly recruited shamans in order to test their ability at tracking,
and then tossing them back to the corporation when they don't live up to
his expectations. Although Rain is ready to fight if necessary, he much
prefers negotiating the return of an extractee as opposed to forcibly retrieving
them. He will even go so far as to negotiate with the kidnapper's Johnson
or, if he can get the name of the corp behind the extraction, the corporation
itself. But, being a dog shaman, Rain will not let up until he has his
target and will resort to whatever methods are necessary in order to get
the job done. Rain prefers to work with spirits and watchers, leaving the
spell tossing and ritual stuff to his resident mage and other magic users
brought in on a temporary basis.
Teal & Toby
Archetype: Allies
Teal and Toby are ally spirits belonging
to Rain. They inhabit and otherwise take on the form of two grey steel dogs, one
male and one female. They are only partially devoted to their master and Rain
allows them to take their own "excursions" into astral space or the city in
order to keep them happy. Both are able to speak and take on a personality
closely resembling what one might expect from a mean Disney animal character.
They constantly babble between themselves over how they're going to one day make
off with Rain's magic, making sure Rain can hear this just so he'll get nervous.
When on the job they still maintain their cocky and spiteful personalities but
actually use their hunting skills to track targets. They will not enter combat
unless absolutely necessary.
Trax
Archetype: Human Mage
Trax is a well accomplished initiate and it is usually
he and other members of his corporate based magical group who use ritual
magic or astral tracking in order to locate people. Having boosted his
perception reflexes to the max, Trax is constantly on edge. It is almost
a blessing that he's too slow and to under-trained combatwise to react
immediately to his perceptions otherwise many people who innocently walked
up behind would be dead by now. In Trax's mind he is always on duty and
will even take a menial guard duty in order to prevent himself from getting
bored.
Punishment
Archetype: Ork Corporate Soldier
When all of the "nice" attempts at retrieving
an extracted individual fails, Commander Rain calls in Punishment. In turn,
Punishment calls in the biggest and the baddest of the corporations nasties
to help him out. He may call on other corporate soldiers, pull in a mercenary
force, even higher some shadowrunners. All that matters is he's going to
get the target back. When Punishment goes after somebody his methods are
unpredictable and he makes sure he never has any evidence on him tying
him to the corporation. Those who know him know enough to stay out of his
path, especially when he's having trouble getting somebody back. Although
he can't get too ruthless he may cause some unfortunate civilian "accidents"
to accompany his retrieval attempts if they forward his efforts and don't
draw too much attention.
As you've probably perceived, with Rain and Punishment in charge of
things it appears as if they'll hijack a ballistic to the moon if that's
where the target is. Well, they probably would, but it is likely by that
time the higher ups in the corporation would have pulled both of them back.
You see, such operations cost a lot of money and can also result in bad
publicity and the risk of even nastier retaliation if the corp ends up
stepping on a bigger corps shoes. Although Rain and Punishment may not
like it, they'll pull out if their bosses tell them to.
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