One Shot Sally
Archetype: Ork Hitwoman
Sally literally blows apart the stigma that Orks are just
too damn slow to be any good at hit and runs. An enormous woman - all muscle
- Sally has devoted all of her money and essence into turning herself into
the fastest Ork around. She has delta grade wired reflexes, numerous bioware
enhancements, and even a few quickened spells. Her firearms skill, however,
is 100% natural. It is rumored that she first fired a gun at age four and
made daily trips to the range for the next twenty five years. Needless
to say, such a large amount of training has given her the opportunity to
specialize in a number of weapons. Perhaps one of the most unique aspects
of Sally is the fact that she only works with legal weapons such as sporting
rifles, semi-automatic pistols, etc. Only recently did she realize that
her hobby could turn into something much more profitable and she has since
made the decision to put her skills, speed, and strength up for hire.
Intelligent in the book sense, Sally still needs to acquire the street
smarts necessary to successfully operate on the street by herself. Currently
jobs are handed to her by a variety of Johnsons, many of which take advantage
of her ignorance of negotiations, shadowrunner pay scale, etc. So, at this
point in time, Sally merely takes her orders and does her job. Should anybody
take the time to teach her the ropes of shadowrunning it would surely grant
this person her loyalty.
One Shot Sally got her name from an incident in which she wiped out
five members of a Yakuza clan while only expending five bullets. It is
not uncommon for her to return from a mission lacking only a number of
bullets equal to her targets.
Baby Grace
Archetype: Elven Hitwoman
Thin, young (around 20), and usually sporting short hair dyed
in a variety of colors, Grace possesses a disarming amount of charm and
mannerisms which politely violate her street punk image. Her features would
be perfect and beautiful, were it not for numerous webs of light scars
which criss cross virtually every part of her body and face. It is said
that she acquired these scars from an incident three or four years ago
when a drugged up ex-boyfriend wigged out on a bad BTL, then proceeded
to knock her out and take to her with a laser scalpel.
This incident created another, more sinister layer to Grace’s personality.
The only time you’ll ever see Grace’s evil side is if you happen to be
her target. And then you’ll only see it for a moment before you die. Horribly.
Grace is proficient with a number of non-lethal
weapons, ranging from Narcoject weapons to Squirts, aerosol poisons, and others. She only goes
after lone male targets and, after knocking them out, transports them back
to her squalid apartment via her Saab Turbo. Her victims are never seen
again.
Grace is deceptively strong, her seemingly frail body packed with a
variety of strength and speed increasing ware. Unfortunately (or fortunately,
if you’re the target) she is ill equipped to take a bullet. Usually her
speed compensates for this, however, and her skills in stealth are impeccable.
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