Eastman
Archetype: Ork Bounty Hunter
Eastman is the cigar chewing antichrist
of manners. He spits in public, doesn't use deodorant, and talks at an
embarrassing volume. Visually he is damn ugly, resembling a cross between pit
bull and a deflated basketball.
Despite all of his social inadequacies,
Eastman is a damn good tracker. While the rest of the team may be better at the
technological aspects of finding someone, Eastman is an semi-organic homing device,
using his cyber enhancements to sniff, hear, or see his way to his target. One
he finds the target, however, he turns the dirty work of the capture over to the
rest of his crew. Rumor has it he has never even fired a gun.
Jimp
Archetype: Troll Rigger
Jimp is about as nasty as Eastman and the two of them spend
long hours drinking beer and telling bad jokes. Jimp usually smells terrible
and also has his spitting habit worked into a rhythm. Physically he is
monstrous, although most of his bulk is just flab.
Jimp has had all of his vehicles custom modified to fit
his exact size and it is very difficult for anyone else to use them. He
and Eastman will sometimes head to Atzlan on vacations and get blitzed
on the beach for weeks. While working, though, the two work like a well
oiled machine and seem to have developed their own shorthand language which
allows them to communicate extremely rapidly.
Logon
Archetype: Human Decker
Twig skinny, Logon spends virtually all
of his time at home inside of his custom Reality chamber, usually forgetting to
eat and sleep. When he actually has to leave the safety of his home he is timid
and shuns the light. He almost never speaks.
Logon is addicted big time to the
matrix. Although he works primarily for Eastman, he will sometimes be tracking
ten different targets for other trackers as well. He has blown virtually all of
his essence on brain implants, all geared to make him think and feel much like
the machines he so dearly loves.
HardOn
Archetype: Human Mercenary
Kind of wimpy for a merc, HardOn thinks he's bad and often
does stupid things to try to prove it. He has gotten into many a fight
and lost just about all of them, as one can see from his scars. He is always
trying to get in good with Eastman and has changed some of his habits to
correspond with theirs. Eastman, however, thinks he's an annoying little
twit and continually brushes him aside.
HardOn's redeeming trait is his skill with a LMG. Eastman
keeps him around because he has a special LMG which fires custom made gel
rounds which are extremely effective in helping to apprehend a target in
one piece. He's also kind of fun to beat on when you're bored.
Two Click
Archetype: Human Mercenary
The one woman in the Eastmen conglomerate, Two Click appears
to be a speck of sanity in an otherwise off the wall organization. Although
well dressed and seemingly down to earth on first appearance the moment
she opens her mouth to reveal her rotting teeth and diseased gums and speaks
the first of her gruff and phlemy words the opinion is likely to change.
And then wait till you get a whiff of her.
Two Click is so nasty even Eastman
doesn't want to be around her. She specializes in "Dead or Alive" missions when
the group really doesn't feel they need the extra 5k. She drives her own vehicle
and lives happily in a junk yard in the barrens.
Keller
Archetype: Mr. Johnson
A bit strung out, though he usually
covers it up well. He looks and acts like your traditional business man.
Keller is probably going to die from a heart attack brought
on by the stress the Eastmen people give him. Although he has been given
a wealthy lifestyle from his cuts of Eastmen's profits it comes with the
price of the stress of having to work with a bunch of not so professional
professionals.
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