Foles
Archetype: Ork Gang Leader
If Foles wasn't such an evil son of a bitch he could have
run for office. He has a strange, almost magical charisma which draws people
into his words despite his outwardly shabby appearance. He is bald and
his a goatee which almost touches his perfectly symmetrical fangs.
Foles is a born leader and his followers have complete
faith in him. He is also very intelligent and plans his gang activities
in much the same way a military general would. His members are never expendable
and he cares for each one as if they were his children. He is always where
the action is during a confrontation and knows when to fight and when to
retreat.
Dank
Archetype: Ork Gang Member
Foles's right hand man, Dank is always with him. He dresses
closer to the style of a samurai than to that of a gang member and uses
many of the same weapons and techniques.
Dank is a walking underworld data store and possesses information
on the layout of a majority of the Seattle sewers and countless secret
entrances to the ork underground. He also acts as Foles's body guard.
Lither
Archetype: Troll Gang Member
Big and mean, Lither is constantly
pissed off and he looks it. He carries a grenade launcher on him at all times
which he has named Betty II and which he talks to.
Ever since he lost his first grenade
launcher, Betty, while retreating from a fight, Lither has been in a bad mood.
That was back in 45'. His grenade launcher is his only weapon and he has
developed various kinds of custom rounds for it which include some that release
poison gas and various acids.
Grate
Archetype: Ork Gang Member
Grate is suffering from a grotesque skin
deformity which causes him to constantly leak ooze from his pores. He spits a
lot when he speaks and talks with a guttural voice. He loves his slimed state
and will do his best to get it all over anyone he is around. He will also
occasionally drink the ooze just to gross people out even more.
Grate is unable to use any firearms due to his skin disorder
jamming the mechanisms and has become skilled in the use of hand weapons,
especially a large neanderthallish club. He is also surprisingly nimble
and can run and maneuver at high speeds, leaving splatters of slime behind.
Druth
Archetype: Troll Gang Member
Druth has had his skin color altered to resemble the pattern
of a sewer wall. He is a mute and stands or sits perfectly still when
no movement is necessary. He can walk through the sewers without making
a sound.
It is a rather frightening sight when Druth first fires
his grenade launcher, usually unexpectedly coming out of his silent state
to wreak explosive havoc. He also specializes in plastic explosives and
has reportedly blown entirely new tunnel connections within the sewer system.
Slath
Archetype: Troll Toxic Shaman
Slath looks like a walking trash can. His armor actually
has plates from them. He is wretched, smelly and talks to no one but his
ally.
Slath showed up in the Sewer Rats layer
one day and just never left. It is almost comical the way he was wordlessly
integrated into the system and pretty much allowed the run of the place. Slath
assists the rest of the gang when he feels like it, but usually acts like a form
of security around the lair.
Ruiner
Archetype: Ally
Ruiner's body consists of a stainless steel Hell Hound
statue. He will attempt to tear apart anyone who stands within three feet
of his master. Slath treats Ruiner very well and the possibility of him
wanting to leave is slim.
Watl
Archetype: Ork Toxic Shaman
Watl pretty much thinks he's a rat. He has had surgery
which has covered his body with rat looking hair and has even had whiskers
implanted. He talks in a squeaky, annoying voice.
At times it actually appears as if Watl is controlled by
rats and not the other way around. He will have episodes when he just crawls
around the hideout for days with Veepers, apparently convinced of his
rat status. His movements are quick and nervous and when Watl speaks his
lack of education is apparent.
Veepers
Archetype: Devil Rat
Veepers is Watl's pet. He has been trained to do simple
things such as scout ahead and emit a squeak if there is an enemy and can
call on other rats to wreak havoc during a retreat and slow the enemy's
progress.
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