Captain Krull

Archetype: Human Former Mercenary

Krull carries the scars of many, many battles and is a veteran of virtually every war since 2010. Now in his early sixties Krull is in charge of an elite police response unit specializing in heavy weaponry and very direct tactics. His unit is permitted to take whatever action is necessary to complete the job assigned to them. Whenever possible, Krull takes no prisoners. He directs his unit's actions from a heavily armored Aresmaster which has been converted to an inconspicuous APC equipped with the latest tactical communication technology.

Nevermore

Archetype: Human Former Mercenary

Nevermore has been kicked out of virtually every mercenary outfit in existence due to his tendency for overkill in battle. Unit 13 was more than happy to pick him up. Nevermore is a heavily built Native American with long black hair and thermo sunglasses hardwired into his skull. His specialties are explosives and missile weapons and their applicable build and repair skills. All of his personal weapons are custom made to specs which even a [BLACKJACK NOTE: I was going to use the word "Nazi" here, but figured I'd catch shit.  So, instead I'm using it in a disclaimer, which for some fucked up reason probably makes it alright.] would reject on the grounds that their use would be too inhumane.

Slay

Archetype: Human Former Mercenary

Tall, limber, and possessing a frightening monotone voice, Slay was picked up by Unit 13 after he murdered all of the members of his former mercenary group WHILE SLEEPWALKING. He now sleeps with a special device plugged into his datajack which prevents such an incident from taking place again. Slay's reflexes are military grade and he uses a special set of pistols which are able to fire at three times their normal rate.

Jackal

Archetype: Human Former Mercenary Rigger

In charge of driving the unit's Aresmaster he also controls all of its weapons and keeps it in good repair. Physically he is a mess of wires and cheap cyber eyes which sometimes cause his eye sockets to bleed. This does not effect his rigging, however. He has also equipped the vehicle with a computer capable of targeting its autocannon for indirect artillery fire.

Jammer

Archetype: Human Former Mercenary Decker

Now-a-days decking has become Jammer's second best skill, closely following communication. He is able to jam just about any signal and has also devised equipment which can cause damaging feedback to occur in head gear. He is also rather handy with a grenade launcher and has developed a special grenade capable of emitting a strong electro magnetic pulse which damages electronic equipment in the area of detonation.

Goldfinger

Archetype: Human Former Mercenary

Although once a mage, Goldfinger has cybered all of his magical ability away. His most striking feature is a gold plated cyberarm with an incredible amount of increased strength. Goldfinger mainly provides cover fire using his SMG and assault rifle skills.