Captain Krull
Archetype: Human Former Mercenary
Krull carries the scars of many, many battles and is a
veteran of virtually every war since 2010. Now in his early sixties Krull
is in charge of an elite police response unit specializing in heavy weaponry
and very direct tactics. His unit is permitted to take whatever action
is necessary to complete the job assigned to them. Whenever possible, Krull
takes no prisoners. He directs his unit's actions from a heavily armored Aresmaster which has been converted to an inconspicuous APC equipped with
the latest tactical communication technology.
Nevermore
Archetype: Human Former Mercenary
Nevermore has been kicked out of
virtually every mercenary outfit in existence due to his tendency for overkill
in battle. Unit 13 was more than happy to pick him up. Nevermore is a heavily
built Native American with long black hair and thermo sunglasses hardwired into
his skull. His specialties are explosives and missile weapons and their
applicable build and repair skills. All of his personal weapons are custom made
to specs which even a [BLACKJACK NOTE: I was going to use the word "Nazi" here,
but figured I'd catch shit. So, instead I'm using it in a disclaimer,
which for some fucked up reason probably makes it alright.] would reject on the grounds that their use would be
too inhumane.
Slay
Archetype: Human Former Mercenary
Tall, limber, and possessing a frightening monotone voice,
Slay was picked up by Unit 13 after he murdered all of the members of his
former mercenary group WHILE SLEEPWALKING. He now sleeps with a special
device plugged into his datajack which prevents such an incident from taking
place again. Slay's reflexes are military grade and he uses a special set
of pistols which are able to fire at three times their normal rate.
Jackal
Archetype: Human Former Mercenary Rigger
In charge of driving the unit's Aresmaster he also controls
all of its weapons and keeps it in good repair. Physically he is a mess
of wires and cheap cyber eyes which sometimes cause his eye sockets to
bleed. This does not effect his rigging, however. He has also equipped
the vehicle with a computer capable of targeting its autocannon for indirect
artillery fire.
Jammer
Archetype: Human Former Mercenary Decker
Now-a-days decking has become Jammer's second best skill,
closely following communication. He is able to jam just about any signal
and has also devised equipment which can cause damaging feedback to occur
in head gear. He is also rather handy with a grenade launcher and has developed
a special grenade capable of emitting a strong electro magnetic pulse which
damages electronic equipment in the area of detonation.
Goldfinger
Archetype: Human Former Mercenary
Although once a mage, Goldfinger has cybered all of his
magical ability away. His most striking feature is a gold plated cyberarm
with an incredible amount of increased strength. Goldfinger mainly provides
cover fire using his SMG and assault rifle skills.
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