Thicket
Archetype: Free Forest Spirit (Guardian)
Thicket has placed a small city park
under her watchful eye and becomes extremely irritated if anyone so much as
litters in it. Her primary response usually involves the use of fear, usually by
making park statues yell or manifesting out of the water in a fountain.
Protection of the park is also necessary for Thicket's survival. She is unable
to escape from her small domain of forest into another area because of the wall
of city surrounding her. If her little patch of forest vanishes, so will she.
Saber
Archetype: Free City Spirit (Shadow)
Saber likes to see people get hurt, but
refuses to hurt them independently. He manifests as a variety of melee weaponry
which the individual under his influence at that time uses in combat. He usually
obtains his "associates" by simply taking a weapon form and waiting for somebody
to pick him up. If this individual appears to be sufficiently weak willed Saber
will eventually interact with the person and attempt to talk them into using
him. In combat Saber refuses to let the user "pull punches" and, if abandoned,
will attempt to convince his next user to come after the old.
Sydney
Archetype: Free Fire Elemental (Anima)
Appearing almost solely in the form of a female human in
her early twenties with long blonde hair and pale skin, Sydney became fascinated
with the world of the Shadowrunner while observing them from astral space.
She eventually decided to take on a human form and join a group. Unfortunately
the group she hooked up with were mainly into wetwork and operated in a
brutal fashion. Sydney became convinced early on that this was the way
she would have to operate in order to fit into this sector of humanity.
Sydney has since left the group and is now a free lance wetwork artist
willing to work for anyone requiring action in her area of expertise. She
has slowly lost compassion for life in general, although she is still slightly
visibly disturbed when she kills somebody. The only trait which gives her
away as a spirit in the physical world is her skin which is hot to the
touch and which she covers by wearing a full leather thermo insulated body
suit. She never lets anyone come into physical contact with her and never,
ever shakes hands.
Joe
Archetype: Free Earth Elemental (Player)
Joe has chosen an interesting area of
humanity to become a player in: The world of the squatter. He's nothing more
than a pan handler, taking on a vaguely humanoid shaped mound of dirt which is
concealed under a large hat and oversized long coat. He is a very well informed
squatter, however, having the advantage of ears and eyes in the physical world
as well as the astral. His goals are odd at best; he wishes to become the king
of the squatters....whatever that entails.
Talamat
Archetype: Free City Spirit (Shadow)
Talamat's existence revolves around a
set of rules he has established for himself for reasons unknown. He requires the
street gang he has associated with, the Nightmares, to sacrifice one of their
members to him on the night of every new moon. He also requires a festival,
hosted by his gang, be held in his honor on the night of every full moon. If
either of these rituals are not carried out he will voluntarily "banish"
himself.
In return for these favors the Nightmares receive his assistance in
the form of magical support during fights and the protection of their hide
out. Talamat primarily manifests in the form of a puddle of oil or a cloud
of smog.
Moogie
Archetype: Free City Spirit (Trickster)
Moogie has the personality similar to that of a human child.
He takes the form of a late 20th century mailbox, manifesting mostly on
street corners with the aim of disrupting the conversations of those near
by. His powers don't extend much past mimicry and the ability to create
minor illusions, such as a red stoplight appearing green.
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