Blackjack's People #026
Free Spirits
By Blackjack [Blackjack's Shadowrun Page: www.BlackjackSR.com] [BlackjackSRx@gmail.com] [@BlackjackSRx]

Posted: 1997-02-17

Thicket

Archetype: Free Forest Spirit (Guardian)

Thicket has placed a small city park under her watchful eye and becomes extremely irritated if anyone so much as litters in it. Her primary response usually involves the use of fear, usually by making park statues yell or manifesting out of the water in a fountain. Protection of the park is also necessary for Thicket's survival. She is unable to escape from her small domain of forest into another area because of the wall of city surrounding her. If her little patch of forest vanishes, so will she.

Saber

Archetype: Free City Spirit (Shadow)

Saber likes to see people get hurt, but refuses to hurt them independently. He manifests as a variety of melee weaponry which the individual under his influence at that time uses in combat. He usually obtains his "associates" by simply taking a weapon form and waiting for somebody to pick him up. If this individual appears to be sufficiently weak willed Saber will eventually interact with the person and attempt to talk them into using him. In combat Saber refuses to let the user "pull punches" and, if abandoned, will attempt to convince his next user to come after the old.

Sydney

Archetype: Free Fire Elemental (Anima)

Appearing almost solely in the form of a female human in her early twenties with long blonde hair and pale skin, Sydney became fascinated with the world of the Shadowrunner while observing them from astral space. She eventually decided to take on a human form and join a group. Unfortunately the group she hooked up with were mainly into wetwork and operated in a brutal fashion. Sydney became convinced early on that this was the way she would have to operate in order to fit into this sector of humanity.

Sydney has since left the group and is now a free lance wetwork artist willing to work for anyone requiring action in her area of expertise. She has slowly lost compassion for life in general, although she is still slightly visibly disturbed when she kills somebody. The only trait which gives her away as a spirit in the physical world is her skin which is hot to the touch and which she covers by wearing a full leather thermo insulated body suit. She never lets anyone come into physical contact with her and never, ever shakes hands.

Joe

Archetype: Free Earth Elemental (Player)

Joe has chosen an interesting area of humanity to become a player in: The world of the squatter. He's nothing more than a pan handler, taking on a vaguely humanoid shaped mound of dirt which is concealed under a large hat and oversized long coat. He is a very well informed squatter, however, having the advantage of ears and eyes in the physical world as well as the astral. His goals are odd at best; he wishes to become the king of the squatters....whatever that entails.

Talamat

Archetype: Free City Spirit (Shadow)

Talamat's existence revolves around a set of rules he has established for himself for reasons unknown. He requires the street gang he has associated with, the Nightmares, to sacrifice one of their members to him on the night of every new moon. He also requires a festival, hosted by his gang, be held in his honor on the night of every full moon. If either of these rituals are not carried out he will voluntarily "banish" himself.

In return for these favors the Nightmares receive his assistance in the form of magical support during fights and the protection of their hide out. Talamat primarily manifests in the form of a puddle of oil or a cloud of smog.

Moogie

Archetype: Free City Spirit (Trickster)

Moogie has the personality similar to that of a human child. He takes the form of a late 20th century mailbox, manifesting mostly on street corners with the aim of disrupting the conversations of those near by. His powers don't extend much past mimicry and the ability to create minor illusions, such as a red stoplight appearing green.