Judge
Archetype: Human Decker
Although his name implies a powerful and
commanding figure, Judge is actually five foot eight and incredibly scrawny. He
is in his late thirties yet gives the visual impression of being much younger.
His deep voice and vast intelligence usually throws people off. In the matrix he
appears as a eighteenth century judge, white wig and all. His main attack
program emerges in the form of a large gavel which squashes the target.
Formerly an actual judge, Judge was
booted from his profession when someone discovered his illegal decking
activities on the side. His main hobbies are wreaking havoc on the Judicial
system's nodes and sabotaging cases so they result in the acquittal of harsh
criminals. He is sometimes paid by an outside source to do this, as well.
Cole
Archetype: Elven Decker
Dresses like an old western gun slinger. Good thing he
never leaves his house. Cole has only had direct contact with fifty people
in his life and says he gets everything he needs to know or experience
through the matrix. He'll do whatever he and Judge are paid to do. In his
spare time he does nothing but watch the trid. His persona icon is that
of an elven Clint Eastwood.
Cole is good at cybercombat with other
persona. He loves a good old fashion matrix showdown. He is not very good at
fighting IC, however, but doesn't like to anyway. He thinks they're no fun. Cole will usually
fight off other deckers introduced into a hacked system while Judge hammers
away at the IC.
Nigel
Archetype: Human Rigger
Extremely hyperactive, Nigel is always
doing something vehicle oriented and takes very little time to eat. His appearance is awkward,
perhaps even disgusting, as he stands nearly six and a half feet tall, but
weighs one hundred fifty pounds.
In the off chance the deckers need to get into an system
not connected to the matrix, Nigel does the driving. Nigel couldn't deck
his way out of a paper bag but is very good with the actual equipment involved.
His van is outfitted with several million dollars worth of decking equipment
and is heavily armored and armed.
Tome
Archetype: Human Decker
Tome loves his deck, treating it like a girlfriend. He'll
take it out to dinner, to a movie, and god doesn't what to know what happens
when he gets home. Tome's appearance is bedraggled, and he constantly looks
exhausted and in need of sleep. When not decking or talking to his deck
he watches tractor pulls on trideo.
Tome's girlfriend was killed by Black IC
in 45 and he has been in a state of mild psychosis ever since. For this reason
Tome is one of the best at fighting that specific type of countermeasure. He has
many powerful utilities designed for that very purpose. Unfortunately, he's
terrible at fighting anything else and will be easily dumped by even a low level
blaster.
Pick
Archetype: Human Decker
A young punk, green hair and all. She has fifteen
piercings on her face which makes it difficult for her to talk. Pick is tall and
thin and falls over when a strong wind blows. She also plays in a small band
known by nobody as The Wiener Blisters. Her persona icon is that of a large
booger.
Pick isn't a very good decker. Or a very good guitarist. So when
she
decided to concoct a hybrid guitar/cyberdeck not much was improved. Pick
is usually used for early recon into non sensitive computer systems and
usually gets creamed by the first IC she stumbles across. Her one saving
grace is his technical expertise and he can fix almost any kind of problem
on almost any kind of deck in a very short time.
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