Rippy Cocknocker

Archetype: Human Mercenary

Rippy dresses and looks like George Patton and is always chewing on a big cigar. He speaks in a commanding voice, occasionally to "Simpy", his imaginary parrot. He wears a pearl handled revolver on his belt. [Yes, I know Patton didn't actually carry a pearl handled revolver.  Chill.]

Rippy is actually a pretty good leader. Although his orders seem irrational and idiotic, his track record of never losing a team member in combat shows that something is going right. He very often goes into combat himself and occasionally finds good use for the old fashion charge.

Faloop

Archetype: Troll Mercenary

Faloop is Rippy's second in command. He also dresses in authentic WW2 attire, most of which was not designed for someone his size and thus fits rather tightly. He carries a very expensive sword on his belt which he uses only to cut up fruit.

When Faloop relays Rippy's orders they sometimes get jumbled, sometimes for the better. He also fills in whatever blanks Rippy might have left. Faloop moves very slowly because he is perpetually in a slow march. He usually remains behind the front, specializing in the mortar and other heavy weapons.

Different Pokes

Archetype: Human Mercenary

Pokes likes bayonets and has them hanging all over his uniform. He loves to talk about their history and, if you let him, will sit for hours explaining the history of just one. The problem is, that's all he can talk about. It can get annoying after a while.

Different Pokes knows how to use virtually every type of light and heavy weapon, though none of them extremely well. He has rocket launchers, mortars, machine guns....tons of stuff, all of which have bayonets on them.

Thumpity-Thump-Tha-Thump

Archetype: Ork Mercenary

Four-T, as he is nicnamed, loves grenades in the same way Pokes loves bayonets. Unfortunately he also loves to hang them from his uniform and armor. About fifty of them. Four-T is the only member of the group who has his own car.

Grenades don't really stick around that long so none really has to worry about their history. But they do have to worry about Four-T's grotesque grenade stories, only a few of which are true. He has been known to make even the most seasoned mercenary vomit from the vivid descriptions.

Stoop Butt

Archetype: Human Mercenary

Stoop Butt has that strange tortoise disorder which makes him move and talk incredibly slowly. God only knows why they made him a rigger.

The Mad Men are notorious for being late for a battle. You'll never see them hired as reinforcements. Sometimes there doesn't even need to be a battle because the target gets so bored waiting for the fight they just leave. The final entrances have, at times, generated so much humor that the two sides just decide not to fight. It usually involves Stoop Butt's vehicle plowing onto the battlefield and the members stumbling out with their hands in the air yelling "Sorry we're late. Give us a sec' to get our stuff."

Company Wiener

Archetype: Human Mercenary

Dresses in a suit even for combat. He looks and acts like a corporate official. He believes the mercenary unit is a corporation and that Rippy is his C.E.O. He is always concerned with finances and will throw in an out of the blue piece of accountant terminology at every possible opportunity.

Company Wiener was subject to an extraction by the Mad Men and during transit the group accidentally messed him up so badly that their employers no longer wanted him. The shock from the incident has launched him into a permanent psychosis. He is terrible with weapons and will try to charge into combat with a Tiffini if you let him. Usually he just hangs back and works on the groups finances, which are probably the most organized of all mercenary groups.

Miss. Fragem'all

Archetype: Human Mercenary

Tall and spindly, she has black hair down to her ankles which is perpetually tangled up in something. She dresses like a combat biker and never goes out into public because she never allows her grenade launcher to leave her side. She is extremely paranoid and will whip out her weapon if a cricket so much as chirps wrong.

Miss Fragem'all doesn't really care what she shoots at while in a heated combat situation. Someone is usually assigned to keep her pointed in the right direction so she doesn't end up blowing up their transportation. She and Four-T hang out a lot trading grenades and swapping grotesque stories.

Aieeeeeee!

Archetype: Dwarf Mercenary

Almost perfectly round, he looks like Santa Clause's head attached to a beach ball with arms and legs.

Aieeeeeee! is one of the last true mercenary paratroopers. He has rejected virtually all forms of modern technology and uses the same chute his great-great grandfather used in World War Two. He carries a broken down M14 and an ancient grenade launcher. He also carries a tommy gun as backup.

Weeintheclowds

Archetype: Human Rigger

A really small guy, about four foot eight and eighty pounds. He resembles a cartoon character in the way he walks and talks and speaks with a munchkin voice.

Weeintheclouds can do amazing things with his aircraft, some of them resulting in an amazing crash. He wears a parachute at all times (even while on the ground) and so does everyone who rides with him if they're smart. His favorite weapon is a special twenty four shot rocket launcher and he has designed a maneuver called the "around the word party" which involves spinning the copter so fast that it fires a complete 360 degree arc of rockets.

Lookenpeeper

Archetype: Human Rigger

Big round glasses which magnify the size of his eyes two times. He has datajacks lining his forehead and laughs to himself for no apparent reason a lot.

Lookenpeeper's Ares Master is a dump. He controls the vehicle from a unit in the back of the truck and has the vehicle loaded down with sensors. He also watches too much trid. The stupidest trid. The world's stupidest trid. He thinks it's funny, though, and sometimes starts laughing so hard while driving that the vehicle will jerk all over the road until he controls himself. He also possesses a large number of drones.