Snappy
Archetype: Dwarf Rigger
Gruff and unfriendly, nobody is allowed
on the bridge of his ship but Snappy. He speaks condescendingly to everyone and
drinks heavily while at port.
Snappy may be a drunk on land but at sea he is in complete
control of his situation. From a specially built chamber on the bridge
of the S.S. Pretty Lady, he can control all of the ship's functions. Although
mean to his crew they treat him with respect as Snappy rescued each of
them from some adverse situation at some time. Security personnel take
his shit because he pays them well. Snappy primarily runs hot goods between
countries but will occasionally hire on as a courier for a corporation.
Snappy is not especially fond of metahumans, primarily trolls.
Colebin
Archetype: Human Sailor
Happy and jolly to the point of
sickness, some think him insane. While out at sea he will occasionally dress in
pirate's or traditional navy clothing.
When Colebin returns to shore after a lengthy voyage, usually
the first thing he does is check himself into a mental hospital for a couple
of days. While out at sea he will occasionally lose it and have to be locked
up in a cell located beneath the deck.
Darlington
Archetype: Human Sailor
Darlington is a dispossessed British aristocrat
who acts
like he still has some power. He speaks in a lofty voice and when asked
to do something he agrees with the line "Sure thing, hidie ho, god
save the queen."
Darlington is also a little "off" mentally but
is simply in a case of extreme denial. His cabin looks like a little scholarly
library and he spends much of his spare time reading and smoking Snappy's
expensive tobacco.
Fledler
Archetype: Human Sailor
A former military officer, Fledler takes his job very seriously.
He is always on the boat, rarely talks to anyone, and is always checking
to make sure things are all right.
Without Fledler the S.S. Pretty Lady would probably fall
apart. He does a majority of the repair work and does not seem to mind
when most of the rest of the crew gives little assistance.
Don
Archetype: Human Security Guard
Medium built, five foot ten. Don hardly
ever sleeps and is always worried about whatever he is guarding.
Don and several other security personnel were hired from
Knight Errant on an open ended contract and have been with Snappy so long
they are considered part of the crew. Don has a professional relationship
with Fledler and the two work together to accomplish an amazing amount
of work.
Alen (Watchdog)
Archetype: Dwarf Security Guard
Almost Neanderthal looking, Alen is deceptively smart and
an extremely keen observer. When he first encounters an individual he usually
showers him or her with questions until he is satisfied with the amount
of information he has obtained.
Alen and Snappy kind of stay apart and although Snappy
does not like Alen all that much, he has kept him on because of his exceptional
security work. Alen is loaded with all kinds of perception cyberwear and
is sometimes called Watchdog.
Kent
Archetype: Human Security Guard
Very tan due to the amount of time he
spends on deck. He specializes in heavy weapons and is usually the first one to
be called on deck when a dangerous ship approaches. He does not fire, however,
until he is completely certain the on coming vessel is hostile, sometimes
waiting to a dangerously late minute.
Lowel
Archetype: Human Security Guard
Trained as general patrol, he rarely speaks and during
his off hours spends his time watching trid and gaining more weight.
Shamp
Archetype: Human Security Guard
Sometimes over zealous, Shamp is a crack shot with a sporting
rifle and is usually kept away from the action until Don is sure he wants
the offender dead. He then unleashes Shamp, who is very good at putting little
holes in just the right places with very little mess.
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