Wired
Archetype: Elven Squatter
Wired, a former elven runner in his late thirties with
a scarred face and dirty white hair, "leads" a small band of
squatters, all of who were part of the shadowrunner community before various
vices and injuries left them in their current state. Wired lost his ability
to run after an electrical field blew out his headware, leaving him scarred
and burnt and mentally screwed up. He then turned to alcohol and conventional
drugs to dull both the physical and mental pain of his past and present.
His hollow eyes and pleading voice are enough to make even the toughest
runner shiver. Wired and his friends are a frightening reminder of what
every runner could become.
Bizarre
Archetype: Ork Squatter
Bizarre, a former mercenary, lost both of his arms when
someone with a wide band transmitter detonated the explosives he was preparing.
The blast also damaged many of his internal organs, most of which are only
partially there. When his outfit abandoned him, he had no way of repairing
them. Bizarre hardly ever talks, it causes him too much pain, and he just
sits around, leaking blood and fluid from his decimated cyberware, waiting
for his body to fail completely.
Strangler
Archetype: Human Squatter
Strangler was once a great assassin and in his BTL ravaged
mind still believes he is despite the fact that both of his legs were mangled
by a grenade many years earlier. Strangler will attempt to stab or slice
anything that comes near him other than the other squatters. He's constantly
drinking and chipping and mumbling profanity under his breath, having lost
the ability to carry on any kind of intelligent conversation. Still dressed
in the black jump suit he wore when crippled he allows his splintered legs
to dangle for everyone to see.
Crow
Archetype: Ork Squatter Shaman
Crow was a street shaman before a bad summoning caused
a spirit to turn on him and gouge out his eyes. He still possesses limited
magical ability, mainly using it to create small illusions on street corners
for money. Occasionally his memory of his encounter with the spirit causes
these illusions to become grotesque and frightening, depicting the story
of his demise. Crow is the only squatter in the group that is mobile and,
despite his blindness, he will travel short distances to get food or drugs
for his friends. Crow is also the only one who has hope, most of his days
are spent struggling with the decision of whether or not to have his eyes
replaced with cyberware.
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