Wired

Archetype: Elven Squatter

Wired, a former elven runner in his late thirties with a scarred face and dirty white hair, "leads" a small band of squatters, all of who were part of the shadowrunner community before various vices and injuries left them in their current state. Wired lost his ability to run after an electrical field blew out his headware, leaving him scarred and burnt and mentally screwed up. He then turned to alcohol and conventional drugs to dull both the physical and mental pain of his past and present. His hollow eyes and pleading voice are enough to make even the toughest runner shiver. Wired and his friends are a frightening reminder of what every runner could become.

Bizarre

Archetype: Ork Squatter

Bizarre, a former mercenary, lost both of his arms when someone with a wide band transmitter detonated the explosives he was preparing. The blast also damaged many of his internal organs, most of which are only partially there. When his outfit abandoned him, he had no way of repairing them. Bizarre hardly ever talks, it causes him too much pain, and he just sits around, leaking blood and fluid from his decimated cyberware, waiting for his body to fail completely.

Strangler

Archetype: Human Squatter

Strangler was once a great assassin and in his BTL ravaged mind still believes he is despite the fact that both of his legs were mangled by a grenade many years earlier. Strangler will attempt to stab or slice anything that comes near him other than the other squatters. He's constantly drinking and chipping and mumbling profanity under his breath, having lost the ability to carry on any kind of intelligent conversation. Still dressed in the black jump suit he wore when crippled he allows his splintered legs to dangle for everyone to see.

Crow

Archetype: Ork Squatter Shaman

Crow was a street shaman before a bad summoning caused a spirit to turn on him and gouge out his eyes. He still possesses limited magical ability, mainly using it to create small illusions on street corners for money. Occasionally his memory of his encounter with the spirit causes these illusions to become grotesque and frightening, depicting the story of his demise. Crow is the only squatter in the group that is mobile and, despite his blindness, he will travel short distances to get food or drugs for his friends. Crow is also the only one who has hope, most of his days are spent struggling with the decision of whether or not to have his eyes replaced with cyberware.