I’ve finally gotten tired of hearing everybody whine about how there hasn’t
been a new Blackjack’s Guide in a year, so perhaps the following will quiet
everybody down so I can get back to diligently not updating my page.
Remember, since this is Blackjack’s Guide to Bitter Gamemastering and
not Blackjack’s Corner, I tend to be a bit more vicious in my suggestions
on how to deal with pathetic little weenie PCs who sit through entire gaming
sessions with their thumbs up their asses, coming up with ideas so uncreative
that they make the concept of slaughtering Street Samurai seem novel by
comparison. Odds are I’ll contradict a Corner article at least once and
I encourage you GMs out there to choose the method that best suits the
patheticity (noun: the degree to which one is pathetic) of your players.
Bricks On Wheels
Since the Rigger Blackbook is becoming increasingly difficult to find
(it may even be out of print), the number of complaints I’ve received from
GMs in regards to their players building Massive Armor-Clad Vehicles From
Hell has been decreasing. Still, I occasionally receive a bit of rage laden
E-Mail from frustrated GMs who are seeking creative ways to deal with Armor:
21 vehicles. Here’s a few suggestions:
#1: If a vehicle is known to be ‘indestructible’, people will try to
destroy it. Taking on a pointless challenge is second nature to humans,
exhibit A being the Guinness Book Of World Records (which I am currently
seeking entry into under the ‘Most Failed Stop Smoking Attempts’ category).
Once word gets out that somebody’s rolling around in a Ford Americar shaped
tank, it’s just a matter of time before a few folks down at the Heavy Weapons
Bar drink one two many and decide to spend the night blowing armor plates
off of the PC’s vehicle.
#3: You can use a modified set of vehicle damage rules. Since armor
is essentially treated as a barrier, if somebody hits it with a weapon
which has a power more than 1/2 half of the Armor rating, it will reduce
the armor by one point. Using this system (or one similar to it) you can
eventually chip away enough armor that you’ll be able to exceed the rating
and actually damage the vehicle.
#2: The GM can pull a variety of mean and nasty tricks involving exceeded
weight limits (“What a lovely view from this briiiiiiiiiiiiiiiiieeeeeee!!!!!),
weigh stations, breakdowns (“You want us to PUSH it?”), and off road experiences
(“Man, this mud is pretty dee..(glug) (glug) (glug).
A Threat To The Profession
If you find that your Shadowrunners are operating in an exceedingly
unprofessional way (killing babies, blowing up malls for no reason, etc.)
you may want to create a Threat to the Profession NPC group. These clandestine
groups, dedicated to keeping the art of Shadowrunning from falling completely
to the barbarians, keep out of sight until they hear of a Shadowrunner,
or group of shadowrunners, behaving in a way that may make the Corps, the
Cops, and everybody else who gives runners business, think twice before
calling up their Johnson. They then hunt down the individual, and ‘teach
him (or her) a lesson’.
Their methods primarily involve torture, the installation of cortex
bombs, disfigurement, ‘genital reconfiguration’, and other things so nasty
you don’t even want to think about them. Threat groups are usually comprised
of retired and/or veteran runners, so they tend to be significantly more
powerful than the aggravating PC. They only target the maladjusted PCs
in question, and will leave any other members of the group alone, although
they may have ‘a little talk’ with them if they are condoning the PC’s
action.
Since Threat to the Profession teams fall into the Hand of God category
or GMing (i.e. things the GM does that the PCs can’t do anything about),
you have to be really careful when you implement them. Sometimes just letting
the PCs know that such a unit exists is enough to set them straight.
Had You Turned On The
TV.......
It appears that a lot of PCs seem ‘out of touch’ with anything that
doesn’t involve going on a shadowrun. They never turn on the trid, they
never listen to the radio (yes, it still exists), they never buy any music
chips, they never go to any sporting events, and they never even go shopping
for food anywhere but at Bud’s Ration Depot. Sometimes this is the GM’s
fault (PC: I turn on the Trideo. GM: Nothing’s on.), but a many PCs just
don’t spend time simply finding out what’s going on in the ‘real world’.
This can cause problems when a Shadowrun involves something tied to world
events, as well as leading to an outdated wardrobe.
A way to motivate the runners to do more than simply pull a trigger
is to occasionally insert a bit of information that may help them in a
run (or keep them from screwing up) into the general media or environment.
If a runner watches TV, the GM may state that he sees a news article talking
about a weapons bust on the corner of 12th and Park - the same location
the runners were supposed to hook up with a fence. Had the runners not
tuned in, they would have walked into the back room at Big Al’s House O’
Chicken and immediately been surrounded by the 15 cops staked out there.
Using real world resources allows the GM to create a more complex tapestry
of information. The runners might have been hired for a run by Alice Cobb,
during which they were supposed to steal a prototype weapon from a Global
Tech lab. The runners have a few days before then, so one decides to watch
some trid and two others go to the Seahawks game. The singer of the anthem
at the game turns out to be Day Summers who is sponsored by Digiweap Industries.
The runner at home sees a news story about a controversy involving the
CEO of Global Tech, Erving Gray, who has been running a spawn corporation,
Robinson Publishing, off the books. The group meets up later and decides
to go to a bar. On the way there they hear over the radio that Day Summers
will be representing Robinson Publishing at a fancy dinner that evening.
Then, after the inebriated runners file into their dwelling later that
evening, one of them sits drunkenly in front of the trid and decides to
watch Seattle People because they’re too drunk to change the channel to
something decent. Then, what appears on the screen: Day Summers, Alice
Cobb, and Erving Gray performing a toast at the dinner earlier that evening.
Hmmmmm............
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