Dealing With Dragons (or
"Put Down The RPG Launcher, Damnit!")
I believe I've sent my PCs on a grand total of maybe two runs which
have involved coming into contact with an actual dragon, usually in the
form of runners getting stuck out in the wilderness and wandering a bit
too close to a cave containing one of the highly territorial beasts. And
during the grand total of two runs involving such creatures the runners
have responded to the dragon's presence by launching an attack on it or
its dwelling with a degree ferocity that would better suited for an assault
on a small European commonwealth or corporate headquarters. On both occasions
the dragon was simply taking a nap.
Now what gets me is I had no intention of having the dragon attempt
to rack up the runners in any way, shape, or form and had simply inserted
it into the sequence of events for the sake of inserting it into the sequence
of events. And then the runners pick its signature up on thermo and proceed
to direct large, self propelled ordinance in its direction for god knows
what reason. I'm guessing it's because they were afraid it might try to
waste them but, from what I know of dragons, if you don't mess with them
they don't mess with you as well. Dragons are as intelligent (if not more
so) as the runners themselves and knows full well the benefits of not going
around wasting stuff for the sake of wasting stuff. If I was in the PCs
position I would be THRILLED to come across a dragon and although I'd have
my grenade launcher at the ready I'd want to see if I could talk to it,
ask some advice, see if it would pee in a cup so I could sell it to a magician,
etc.
Perhaps my subject is not that of dragons specifically, but the idea
that sometimes things need to be thought out more than they usually are
and that, at times, there is the need to lighten up on the defensive posture
PCs usually hold and simply see what's going on before they start to make
things explode. Some runners are so on edge that their reaction to anything;
scary people, large creatures, sunspots, etc., involves the use of large
caliber weapons. Sometimes its more interesting to put the safety on for
a few seconds and see what's up. The dragons will thank you.
Ha Ha, Real Freakin Funny
There are some people in this world who are gifted with the ability
to come up with a snappy and humorous response for virtually every possible
statement a human can make and although this is great at parties involving
beverages with a high alcohol content it can make a role-playing session
a living hell for the gamemaster. I am good friends with such an individual
who, somehow, sneaked into my apartment late one night, opened up my skull,
examined the portion of my brain which responds to humor, and wrote up
a list of remarks which have such a profound effect on this brain portion
that he would routinely have me laughing until I contracted, in pain, into
the fetal position. It was quite a distraction.
Fortunately I was good enough friends with this individual that I could
tell him that if he didn't stop I would kill his character and then set
his car (my friend's, not his character's) on fire, possibly with him in
it. He agreed to cool it and aside from the occasional snide remark things
returned to as close to a state of normality as one can expect for this
particular group. Unfortunately, it's not always this easy. There always
seems to be the token player who can make a joke out of anything or, along
the same lines, a smart ass comment or complaint. Usually the complaints
and comments take the form of low volume mumbling regarding the way I handle
the rules such as, "Target of six, sheesh, should've been five because
I wasn't running." Again, it delays the game because I have to commit time
to seething over the fact that this prick should know by now that I could
come up with a valid excuse for giving him a target of 45 and his comments
are designed for the simple purpose of pissing me off.
There are two ways I handle such situations. Method number one involves
me shouting at the individual a few times, as a warning, and then simply
getting up and leaving and going somewhere to shoot pool for maybe an hour
or so while the rest of the players scream and holler at the individual
for ruining the game. By the time I return either this person has left
or has been beaten into submission by his fellow players. Method number
two involves a nasty little technique by which the gamemaster simply makes
all of these annoying little comments audible in the fantasy world. An
example:
PLAYER (In Game): I want forty thousand for the run instead of the thirty
we set earlier.
GM: Roll negotiations, target of six.
PLAYER (In Reality, mumbling): Yeah, six. Should've been a five.
NPC: Did you call me a Six? That gang killed my brother! Die samurai
scum!!!!
And then of course the player will say: "But I didn't say that!", to
which I usually reply: "I don't care." or "Yes you did." and a large argument
erupts and eventually, after this occurs five or six times, the player
gets the point. Either that or I go shoot some pool. |