Some Things Just Don't Make
Sense
I admit it, every once in a while I mug my PCs. Not every day, mind
you, just the occasional beating to remind the character that general crime
oriented scum does not exclude runners as targets. I also have to admit
that my assailants usually lose, as would be expected, muggers are rarely
equipped and skilled enough to take on a runner which is why they rarely
do. But when one of these events falls far from the characters' favor,
there's usually hell to pay. Unfortunately this hell usually manifests
in reality.
"Why the (bad word) did you do that????" the player yells into my face,
swinging their die bag in a menacing manner. "It had nothing to do with
the run! It had no plot forwarding value! And it just didn't make any sense!"
I usually take this opportunity to remind the player of the concept
behind a mugging, the fact that weird things happen, and that, yes, some
things just don't make sense. From here the conversation usually turns
into one of those "GM being an asshole" tirades ending with the player's
character running around doing random and senseless things and eventually
getting run over by a Citymaster. The simplest way of dealing with the
problem is by showing how random and seemingly senseless acts of aggression
can befall oneself in reality as well as in fantasy by spontaneously taking
the actual player out back and beating the hell out of him. Unfortunately
most localities prohibit such actions so you'll probably have to make a
little speech. Here's mine:
Walk down the street. What do you see?
Actions. Actions which from our perspective seem to be spontaneously and
randomly occurring around us. Fortunately, most of these actions are rather
harmless. Your characters live in a world where a much larger portion of these
actions are not so innocent. Simply because you are a runner does not mean you
are only in risk because of this profession. You also face the risks millions of
other people face in their every day lives. You may not fall to an archenemy's
bullet, you may fall to a child thief who's a lucky shot. You may not go out in
a blaze of glory as a panzer round rips through your Wasp, you may have your
throat slashed by a passing go gang as you're crossing the street. There's a lot
more to be worried about than the corps and the cops. There is also reality. So
don't be such a baby.
This usually results in either understanding or the random hurtling
of pizza oriented food products in my direction. Either way I win. I like
pizza.
Fantasy Within Fantasy
Every once in a while I like to get a little weird. Ok, a little weirder.
Even the world of Shadowrun with its glorious mingling of magic, electronics,
and flesh can seem limited at times. You sometimes want to create a completely
different shadowrun setting, where guns don't work, where there's no calling
for backup, where the sky is always blood red, and the sand can talk.
Agreed, it is possible to do this on the planet Earth in the year 2055
but anyone who's tried it realizes that things can get kind of stupid.
If your campaign exists in the world of Shadowrun it has to follow its
rules. If your runner wants to make a cellular phone call you have to think
of a reason why it won't connect. If your runner decides to walk directly
West for days you'll have to figure out why they don't eventually run into
a city they know is there. The situation can quickly get out of hand with
the gamemaster having to create some kind of excuse for everything. Realism
is lost and the fantasy world is shattered with inconsistencies.
It's ten times easier to simply create a world away from Earth and 2050
and find a way for the runners to end up there. No longer in a world governed
by any known laws or rules the gamemaster can state that green marbles
roll up and not have to give an excuse why. It is a new world. A world
of fantasy for the characters as well as the actual players.
I've created two of these worlds: One sort of D&Dish while the other
closely resembled the world of Spacemaster. And it was fun as hell. Of
course the runners had a goal while they were in these places and knew
what they had to do to get back and, surprisingly, had very little problem
with the fact that their pistols didn't function because, hell, no bad
guy's would either.
But that isn't even the best part. It was a rush to introduce elements
from the world of Shadowrun into these fantasy lands. In my D&D setting
a local tribe worshipped a god they called "Pansaire". The runners eventually
came into contact this god: A fully operational Banshee Panzer which had
crashed into the alternative world years before. In the future they encountered
a an Aztechnology nuclear satellite which had disappeared a few years earlier
and which has in the process of being converted into a bomb.
The introduction of a fantasy campaign should be carefully planned,
it being most accepted and enjoyed when the runners are in the middle of
a rut of defeats or screw overs. But don't get too out there or you might
never be able to switch back. A simple escape can do wonders for morale
but it can also destroy the characters reality. And, most importantly,
always make sure they have a way to get back home. |