Cannon Fodder
When I first started GMing I generated NPCs using the "Crunch all you
want, we'll make more" philosophy. Not only did this add up to a lot of
time filling out sheets but it also galvanized the players to the point
that they had the same emotional reaction to blowing away a cop as they
did towards buying a bag of potato chips. I blame this attitude primarily
on my few very early role-playing experiences, mainly with obscure systems
which are no longer around, where the GM equivalent would send forty Nazis
at me while I was carrying around a machine gun while making it perfectly
clear that my only option was to turn them into coleslaw. This really messed
me up.
My change in attitude paralleled a change in gaming philosophy. I decided
one session to try GMing without NPC sheets and instead use NPC descriptions.
With this change I also made the conversion from plot driven runs to personality
driven LIVES. Many interesting things began to happen. First off, my NPCs
fought to the death a lot less often. When I thought of a security guard
as a B:4 Q:5 S:5 C: 3 I:4 W:3 piece of paper it was a lot easier to let
him get wasted. When I thought as him a Jim from Renton with two kids,
a dog named Sammy, and a bracelet for his wife's birthday in his locker,
things changed. The Yakuza soldier who normally would have stood in the
middle of the street blazing away at the runner's van before getting run
over suddenly started hiding behind stuff and taking more reserved shots.
I really liked the feeling of depth and character I got from GMing this
way. Converting my PCs was a bit trickier.
If your runners have any decency at all, the use of this playing method
won't be all that tough to convert to. If you're GMing a bunch of cold
blooded killers you're gonna have to trick them. I had turned my players
into a bunch of heartless pricks (and prickettes) who had gotten to the
point that they probably would have firebombed a puppy farm for the right
price. Then, one day, they hooked up with an NPC who went by the street
name of Kill Em' All McKay. McKay needed assistance with a hit on a small
gang living in an old apartment complex. As the runners walked up the staircase
they encountered a teenage boy who, upon seeing them, turned and ran. One
of the runners reacted by mowing the kid down with an SMG. And then, with
great drama, Kill Em All McKay, he who is feared by God himself, responded
to the action with complete horror and revulsion. "You shot a kid! A goddamn
kid!!!". The boy, who was not entirely dead, proceeded to drag himself
with one arm, crying, screaming, and trailing blood, into his mother's
apartment. And, to top it off, his little sister, aged seven years, boldly
waddled into the hallway holding onto her blankie and, thorough a river
of tears, screamed at the runners for hurting her big brother. The runners
mellowed a bit after this.
Personality Problems
Next topic: the one annoying little player type in every running group
who can't role-play worth crap. Sure they try but for some reason or another,
perhaps faulty genetics, they can only take on one personality: their own.
I actually feel kinda sorry for these people and now regret the times in
the past when I simply booted them out of the group. All of these people
want to be creative, otherwise they wouldn't even be trying to play. One
thing you can do to solve this problem is make them answer all of the questions
on the personality "survey" located in the Second Edition rulebook, and
then yell at them every time they screw up. But if you prefer a more subtle
method, try the following.
Put them in a situation they couldn't possible use their normal personality
to react to. Read the player's personality. What do they never say or,
better yet, what are they afraid to say? Then put them into a situation
where they absolutely must say these things or something very, very bad
will happen to them. They'll be forced to make something up, and making
stuff up is what role-playing is all about. I had a player once who was
a fairly reserved individual in both reality and the game. I railroaded
him into a situation where he was being paid to work with a bunch of amateur
runners who were performing a raid on a weapons warehouse. I had these
NPC runners come up with the stupidest plan ever imaginable, something
involving a hot air balloon and crossbows, a plan which, even if it went
WELL, would have gotten them all killed several times over. The player
finally voiced an alternate plan as the NPCs were in the process of replacing
their arrowheads with suction cups. |