If you'll permit me a moment of egocentricity I'd just like
say that I personally believe I have a pretty damn good NPC collection.
Not NPC sheets, mind you, but actual living and breathing people which
reside in slumber in a charcoal notebook until such time as I release them
into the fantasy world. For those who might have wondered where they all
come from I provide the following step by step description of the thought
process I use when designing my non player characters. For those who don't
care, go watch Oprah.
Step
One: Pick Up A Publication With A Bunch Of Nifty Words In It
My favorite are music catalogs, my most recent name source
being the Discovery magazines I get from the BMG Music Club (motto: "serve
you now, screw you later"). Other good sources are video catalogs, text
books, weird WWW pages, car manuals, Sears advertisements, and anything
else containing words and names like "Diebold", "Hellground", "Bloomdido",
and "Shania". Type all of these up in a long list, not stopping until you
get at least thirty of them. Congratulations, you now have names of your
NPCs.
Step
Two: Look For Names That Compliment Each Other
Certain words are simply made to be with one another. Diebold
and Hellground make an excellent couple, Diebold and Bloomdido do not.
When creating groups with members of diverse professions this rule can be
broken, although it is rare one will find a "Throg" and a "Muffin Seed"
standing side by side. Your list should slowly clump into smaller groups
of four or five names each. As for the left overs, make them into a group
anyway because an NPC is a terrible thing to waste.
Step
Three: Go For A Walk In A Densely Populated Area
I openly admit that until I moved to center city Philadelphia
from my home in backwoods Maryland I couldn't write an NPC worth crap.
They'd all turn into the same thing: cliche's. When you only come within
twenty feet of another human a measly five or ten times a day it's
impossible to even begin to understand the diversity of people we have
roaming around this planet. I can safely say I encounter more people I
have never seen before in Philadelphia in a day that I did over the period
of an entire year in Maryland. I have also learned that a majority of
these people are screwed-up in some amusing way. Get to know them.
Step
Four: Name The NPC Groups
This isn't a name in the strictest definition, meaning the
group probably doesn't use it describe themselves in the shadowrun world,
it is more of a personal reminder of what the general "theme" of the group
is. The group name sets the general mood of the personalities contained
within and is usually derived the names of these NPCs, although the
relation is sometimes vague. I'll be looking at the names Sylvania, Chaz,
Heitzer, and Jerico and think to myself, "Gee. Sounds like 'Damnation
Game' to me!".
Step
Five: Describe The NPCs
If I was using the name 'Damnation Game' I would probably
relate all of the personalities and their professions to the idea of a
deranged crusade, or a combat group in an underground club, or, if I felt
like being corny, a group which battles people on boats by Hoover Dam (get
it?). If I was using the crusade idea I would figure out why each of these
NPCs would be involved in such a crusade, what the crusade was about, and
how their individual profession would apply to it. Chaz would be the
leader, having assembled a group dedicated to bringing down religious
organizations opposed to their own warped faith. Their twisted tactics are
designed to terrify the opposition, constantly toying with their enemies
convictions in a frightening "game" of faith breaking manipulation.
Heitzer would be the most evil and the most intelligent, gathering
information on each opponent's convictions and figuring out intricate ways
to destroy them. Jerico would be a master of stealth and disguise,
infiltrating these groups in order to instigate Heitzer's plans. Sylvania
would use more direct tactics, her former samurai skills coming in handy
when its time to clear out a service with good old fashion SMG fire.
And there you go. You have an NPC group. Use this procedure on
each group of names you have, the groups don't have to be related although
they're all part of the same campaign. Actual physical descriptions aren't
as important as personality and ideals as these are what the PCs will be
primarily dealing with, not whether the mercenary speaking with them is a
blonde or red head.
Side
Note: The NPC Sheet
I initially stopped filling out NPC sheets because I just
didn't have the time. That and I found myself getting frustrated when
someone quickly wasted an NPC which took me an extended amount of time to
write up. Eventually I realized the additional benefits of not filling out
these sheets before the game and instead filling them out, in one way or
another, on the fly DURING the game.
I'm sure a lot of gamemasters out there have figured out that
their NPCs usually only use about ten percent of their recorded numeric
attributes, weapons, and skills during a run. Half the time all you need
is a body rating and a firearms or other skill rating and a vague idea of
what their reaction is. The way I now assign various ratings to an NPC is
wait until a rating or item is needed and then simply jot it down. If an
NPC gets shot I write down the following next to their name on a piece of
paper: B:6(7) 5/3 Jacket. If they get wounded I add a few slashes. This
method takes a lot of self discipline as it is easy to scribble out
B:6(10) 8/6 Full Heavy if you're not watching yourself. The gamemaster
shouldn't use this ability to pull attributes, skills, and weapons out of
their ass in order to completely screw the players, it is designed to
allow the GM to adjust their NPCs powers and weaknesses to better align
with those of the Pcs. Plus you don't have to fill out the damn sheet.
The down side of this method is that you have to memorize the
stats of any weapons, cyberware, decks, spells, and other stuff you plan
on giving the NPCs. Not knowing these ratings will slow down the game and
piss off the players. No player wants to sit around and wait for you to
look up the drain rating of a powerbolt that will soon be heading their
way. |