Unless it involves, as the victim, a convicted rapist or child
abuser, murder isn't what I would think of as "fun". And it DEFINITELY
isn't funny. Ninety nine percent of the time there is no savior, no hero,
and no glory....there is simply death. Usually the death of somebody
innocent.
In the world of fantasy role-playing it's frighteningly easy
to forget too much of reality, not the reality of technology and time and
physics and so on, but the reality of human emotions. I understand that
not having to deal with this reality is part of the pleasure playing an
alter ego and, perhaps, my opinions on violence and murder within the
fantasy world are off base. But I'll tell you straight up that a
murderous PC does not last long with me at the helm.
Now I've read the articles defending violent role-playing
actions as being a cathartic experience and that it helps the individual
work out their aggressions in a fantasy world as opposed to reality. I
believe this is only half true. Sure it allows them to blow off some steam
by hammering away at imaginary enemies with a large firearm but, at the
same time, I firmly believe that in most role-playing situations, under
the direction of many gamemasters, it cauterizes the player to the point
that they commit to such actions without really thinking about exactly
what that action entails. More often than not these actions and their
results can be summed up in one word: Murder.
I've always divided the term "murder" into two categories:
Guilty and innocent. The two categories depend on the morality of the
victim of a murder (or the target, if they have yet to be killed), not the
individual committing the act. These categories are also independent of
laws and are based upon the perception of the murderer in regards to their
target. When referring to a target as being "guilty" the word "murder", as
used as a verb, is usually replaced with something a little less ominous,
as "murder" is generally associated with doing something bad. If the
target is perceived as being guilty then the individual committing the act
commonly referred to as "murder" isn't really doing anything wrong. If the
target is "innocent", however, the player should have at least a momentary
debate with him or herself over how to act, react, and deal with the
situation.
As for the exact definitions of who is "guilty" and
"innocent", that depends on the individual. In the world of Shadowrun it's
easy to have a character run under the "everybody's guilty" philosophy.
Any player who decides on this philosophy should take a course in
creativity. I personally am sick to death of cold as steel, built a wall
between him and his emotions, one hundred percent "professional" shadowrunners. They always fall back on the stupid "it's his job" or "he
can't feel remorse" lines which, in my opinion, means the players either
can't or don't want to deal with the wonderfully multifaceted and
gloriously flawed human mind. It should not be possible for a character to
kill somebody and not think about what they've done. When a character
levels his Manhunter on a convenience store clerk who's refusing to give
up a password, the image of the clerk's pathetic body writhing in a pool
of blood as a family member tries to plug the hole in his head with a
handkerchief should at least flash through their mind before the gun goes
off.
The gamemaster must also put some thought into what it means
to murder. In the world of Shadowrun a player should rarely be put into a
position where they'll have to take innocent lives. When they are placed
in such a position time after time it doesn't allow them to have anything
but a "no remorse" personality. They would have to acquire such an
attitude or they'd never be able to participate in the game. If the
gamemaster does set up such a scenario it should have the primary goal of
testing the players role-playing ability. If the gamemaster sends the
players on a run which involves killing a young girl's father in front of
her for the sick pleasure of a high paying client the players should show
at least a bit of a moral struggle over the situation. If my character was
placed in such a situation, and I may come off as a hypocrite when I say
this, I would carry out the assignment. But a twenty rock a day crack head
wouldn't be able to hold a candle to the drug induced mess my character
would be for several weeks afterwards.
All I'm really asking is that players and gamemasters put a
little bit of thought into the way they run, or run in, the world of
Shadowrun. And what it means to murder. Nobody's going to buy you a beer
or pat you on the back for plugging a zoo security guard. Especially not
his kids.
(Article shown in image reprinted from the Philadelphia Daily
News. Used without permission.) |