Blackjack's People #046
Lords Of The Matrix
By Blackjack [Blackjack's Shadowrun Page: www.BlackjackSR.com] [BlackjackSRx@gmail.com] [@BlackjackSRx]

Posted: 1997-11-24

Sgt. Night

Archetype: Government Decker

Many believe seventy year old Sgt. Night is too out of date to be running the matrix. All of these people have never seen him in combat. Night has been decking since the beginning, worked closely with Echo Mirage during the crash, and has had access to or participated in developing virtually all of the UCAS government's matrix technology. He can move freely through any of his native governmental machines and has at his disposal a variety of software allowing him a frightening amount of unrestricted access into even the most secure UCAS nodes. His primary function is to protect governmental interests and does not bother to waste time exposing systems as petty as those maintained by runners and criminals. His persona appears as a camo clad World War II soldier ready for battle. His methods are succinct and brutal.

Terra

Archetype: Former Shadowrunner Decker

Terra rarely decks anymore because she has not found a system which can challenge her abilities. A techno-nerd in high school and college, Terra's brain seemed to be pre wired for matrix activity and she obtained skills within a year that most individuals would take a lifetime to accumulate. After running for a number of years, and acquiring great wealth during that time, she retired at the age of twenty five to a remote Salish location. Although she tends to stay underground, Terra is willing to run for free if an individual presents her with an all but impossible target. Her persona appears as a massive ball of white heat and energy which constantly changes forms and patterns and which is an amazing feat of technology and concentration itself. In combat she tends to portray an image of egotism and over confidence while in reality she is constantly on guard and ready to react with swiftness and graceful fury.

Joe Flash

Archetype: Former Corporate Decker

Joe's so good his own corp tried to have him killed. As they watched this hyperactive, semi psychotic effortlessly tear through competitor's systems they figured his skills and unpredictability were as much a threat to themselves as they were to others. After a violent escape which cost him both of his legs Joe went into hiding. Now he just pops up long enough to wreak havoc in a random corporation. His icon is a rabid, diseased, drooling hellhound with two metal back legs.

The Anarchist

Archetype: Decker

The Anarchist appears seemingly out of nowhere because no one has ever been able to trace his signal's point of origin, and simply does his best to make every body's life in the matrix miserable. Nobody knows his background, the origin of his skills, or why he is so ticked off at the technology he knows so well. Some believe the anarchist is actually a group of individuals who share the same deck and icon (a simple black marble) a belief which is supported by subtle differences in The Anarchist's fighting style noticeable from fight to fight. It is believed he (or she) was responsible for destroying Matrix Alpha, a government satellite which would have linked all UCAS nodes through one junction and which would have increased the grid's overall speed tenfold.