Blackjack's People #008
S.S. Pretty Lady
By Blackjack [Blackjack's Shadowrun Page: www.BlackjackSR.com] [BlackjackSRx@gmail.com] [@BlackjackSRx]

Posted: 1996-06-10

Snappy

Archetype: Dwarf Rigger

Gruff and unfriendly, nobody is allowed on the bridge of his ship but Snappy. He speaks condescendingly to everyone and drinks heavily while at port.

Snappy may be a drunk on land but at sea he is in complete control of his situation. From a specially built chamber on the bridge of the S.S. Pretty Lady, he can control all of the ship's functions. Although mean to his crew they treat him with respect as Snappy rescued each of them from some adverse situation at some time. Security personnel take his shit because he pays them well. Snappy primarily runs hot goods between countries but will occasionally hire on as a courier for a corporation. Snappy is not especially fond of metahumans, primarily trolls.

Colebin

Archetype: Human Sailor

Happy and jolly to the point of sickness, some think him insane. While out at sea he will occasionally dress in pirate's or traditional navy clothing.

When Colebin returns to shore after a lengthy voyage, usually the first thing he does is check himself into a mental hospital for a couple of days. While out at sea he will occasionally lose it and have to be locked up in a cell located beneath the deck.

Darlington

Archetype: Human Sailor

Darlington is a dispossessed British aristocrat who acts like he still has some power. He speaks in a lofty voice and when asked to do something he agrees with the line "Sure thing, hidie ho, god save the queen."

Darlington is also a little "off" mentally but is simply in a case of extreme denial. His cabin looks like a little scholarly library and he spends much of his spare time reading and smoking Snappy's expensive tobacco.

Fledler

Archetype: Human Sailor

A former military officer, Fledler takes his job very seriously. He is always on the boat, rarely talks to anyone, and is always checking to make sure things are all right.

Without Fledler the S.S. Pretty Lady would probably fall apart. He does a majority of the repair work and does not seem to mind when most of the rest of the crew gives little assistance.

Don

Archetype: Human Security Guard

Medium built, five foot ten. Don hardly ever sleeps and is always worried about whatever he is guarding.

Don and several other security personnel were hired from Knight Errant on an open ended contract and have been with Snappy so long they are considered part of the crew. Don has a professional relationship with Fledler and the two work together to accomplish an amazing amount of work.

Alen (Watchdog)

Archetype: Dwarf Security Guard

Almost Neanderthal looking, Alen is deceptively smart and an extremely keen observer. When he first encounters an individual he usually showers him or her with questions until he is satisfied with the amount of information he has obtained.

Alen and Snappy kind of stay apart and although Snappy does not like Alen all that much, he has kept him on because of his exceptional security work. Alen is loaded with all kinds of perception cyberwear and is sometimes called Watchdog.

Kent

Archetype: Human Security Guard

Very tan due to the amount of time he spends on deck. He specializes in heavy weapons and is usually the first one to be called on deck when a dangerous ship approaches. He does not fire, however, until he is completely certain the on coming vessel is hostile, sometimes waiting to a dangerously late minute.

Lowel

Archetype: Human Security Guard

Trained as general patrol, he rarely speaks and during his off hours spends his time watching trid and gaining more weight.

Shamp

Archetype: Human Security Guard

Sometimes over zealous, Shamp is a crack shot with a sporting rifle and is usually kept away from the action until Don is sure he wants the offender dead. He then unleashes Shamp, who is very good at putting little holes in just the right places with very little mess.